SDL_CreateGPUBuffer3
Creates a buffer object to be used in graphics or compute workflows.
Usage
#include "SDL3/SDL.h"
SDL_GPUBuffer * SDL_CreateGPUBuffer( SDL_GPUDevice *device, const SDL_GPUBufferCreateInfo *createinfo);
Header file
Defined in SDL3/SDL_gpu.h
Overview
The contents of this buffer are undefined until data is written to the buffer.
Note that certain combinations of usage flags are invalid. For example, a buffer cannot have both the VERTEX and INDEX flags.
If you use a STORAGE flag, the data in the buffer must respect std140 layout conventions. In practical terms this means you must ensure that vec3 and vec4 fields are 16-byte aligned.
For better understanding of underlying concepts and memory management with SDL GPU API, you may refer
this blog post ⟨URL: https://moonside.games/posts/sdl-gpu-concepts-cycling/ ⟩
.
There are optional properties that can be provided through props . These are the supported properties:
• SDL_PROP_GPU_BUFFER_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.
Function parameters
device
|
a GPU Context. |
|---|---|
createinfo
|
a struct describing the state of the buffer to create. |
Return value
( SDL_GPUBuffer
*) Returns a buffer object on success, or NULL on failure; call SDL_GetError () for more information.