SDL_DrawGPUPrimitivesIndirect(3)

SDL_DrawGPUPrimitivesIndirect3

Draws data using bound graphics state and with draw parameters set from a buffer.

Usage

#include "SDL3/SDL.h"

void SDL_DrawGPUPrimitivesIndirect( SDL_GPURenderPass *render_pass, SDL_GPUBuffer *buffer, Uint32 offset, Uint32 draw_count);

Header file

Defined in SDL3/SDL_gpu.h

Overview

The buffer must consist of tightly-packed draw parameter sets that each match the layout of

SDL_GPUIndirectDrawCommand . You must not call this function before binding a graphics pipeline.

Function parameters

render_pass

a render pass handle.

buffer

a buffer containing draw parameters.

offset

the offset to start reading from the draw buffer.

draw_count

the number of draw parameter sets that should be read from the draw buffer.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.