SDL_GPUIndirectDrawCommand(3type)

SDL_GPUIndirectDrawCommand3type

A structure specifying the parameters of an indirect draw command.

Usage

#include "SDL3/SDL.h"

typedef struct SDL_GPUIndirectDrawCommand { Uint32 num_vertices; /**< The number of vertices to draw. */ Uint32 num_instances; /**< The number of instances to draw. */ Uint32 first_vertex; /**< The index of the first vertex to draw. */ Uint32 first_instance; /**< The ID of the first instance to draw. */ } SDL_GPUIndirectDrawCommand;

Header file

Defined in SDL3/SDL_gpu.h

Overview

Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.

Availability

This struct is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.