SDL_BindGPUFragmentStorageBuffers(3)

SDL_BindGPUFragmentStorageBuffers3

Binds storage buffers for use on the fragment shader.

Usage

#include "SDL3/SDL.h"

void SDL_BindGPUFragmentStorageBuffers( SDL_GPURenderPass *render_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings);

Header file

Defined in SDL3/SDL_gpu.h

Overview

These buffers must have been created with

SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ .

Be sure your shader is set up according to the requirements documented in

SDL_CreateGPUShader ().

Function parameters

render_pass

a render pass handle.

first_slot

the fragment storage buffer slot to begin binding from.

storage_buffers

an array of storage buffers.

num_bindings

the number of storage buffers to bind from the array.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.