fillets [options]


Fish Fillets is strictly a puzzle game. The goal in every of the seventy levels is always the same: find a safe way out. The fish utter witty remarks about their surroundings, the various inhabitants of their underwater realm quarrel among themselves or comment on the efforts of your fish. The whole game is accompanied by quiet, comforting music.

There is an excellent in game tutorial available, so you can start playing right away.


-h, --help

Show summary of options.

-v, --version

Show version of program.

-c, --config

Show config variables and values.


Turn fullscreen on/off.

Default: fullscreen=0


ISO 639 2-letter code (for ex.: en, cs, fr, de)


Default: lang=LC_MESSAGES


Loglevel uses same numbers as syslog.

for ex.: 3 for ERROR, 4 for WARNING, 6 for INFO, 7 for DEBUG

Default: loglevel=6


Show step counter in level.

Default: show_steps=0


Turn sound on/off.

Default: sound=1


ISO 639 2-letter code (for ex.: en, cs, fr, de)


Default: same as lang


Show subtitles in level.

Default: subtitles=1


Path to game data.


Path to game data.

Default: userdir=$HOME/.fillets-ng


Sound volume in percentage.

Default: volume_sound=90


Music volume in percentage.

Default: volume_music=50


Relative path to worldmap file.

Useful for external levels.

Default: worldmap=script/worldmap.lua


Up, down, left and right arrow keys control the current fish.

Use space bar to switch between the fish.

restart level - Backspace

undo - -

help - F1

save game - F2

load game - F3

show/hide level move counter - F5

show/hide subtitles - F6

game menu - F10

toggle fullscreen - F11

increase game speed - hold down Shift

Find more information in the "How to Play" html manual listed below.

RELATED TO fillets…



Fish Fillets - Next Generation was written by

Ivo Danihelka <[email protected]>

- main developer

- developed new game engine

Pavel Danihelka <[email protected]>

- webmaster, level data, documentation

Frederic Panico <[email protected]>

- French translation

Ronny Standtke <[email protected]>

- German translation

Simone Cociancich <[email protected]>

- Italian translation

Przemek Bojczuk <[email protected]>

- Polish translation

César Catrián C. <[email protected]>

- Spanish translation

Astrid de Wijn <[email protected]>

- Dutch translation

Damyan Ivanov <[email protected]>

- Bulgarian translation

Olov Gustavsson <[email protected]>

- Swedish translation

Marko Burjek <email4marko[at]gmail[dot]com>

- Slovenian translation

Ricardo Faria <[email protected]>

- Brazilian Portuguese translation

Leonid Myravjev <[email protected]>

- Russian translation

ALTAR interactive <[email protected]>

- developed original game in 1998 (for Win32)

- released code and data under GNU/GPL in 03/2004

This manual page was written for the Debian distribution because the original program did not have a manual page.

This manual page was written by fabian linzberger <[email protected]>, for the Debian project (but may be used by others).