SYNOPSIS

#include <Inventor/annex/FXViz/nodes/SoShadowStyle.h>

Inherits SoNode.

Public Types

enum Style { NO_SHADOWING = SoShadowStyleElement::NO_SHADOWING, CASTS_SHADOW = SoShadowStyleElement::CASTS_SHADOW, SHADOWED = SoShadowStyleElement::SHADOWED, CASTS_SHADOW_AND_SHADOWED = SoShadowStyleElement::CASTS_SHADOW_AND_SHADOWED }

Public Member Functions

virtual SoType getTypeId (void) const

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoShadowStyle (void)

virtual void GLRender (SoGLRenderAction *action)

Static Public Member Functions

static SoType getClassTypeId (void)

static void initClass (void)

Public Attributes

SoSFEnum style

Protected Member Functions

virtual const SoFieldData * getFieldData (void) const

virtual ~SoShadowStyle ()

Static Protected Member Functions

static const SoFieldData ** getFieldDataPtr (void)

Additional Inherited Members

Detailed Description

The SoShadowStyle class is a node for setting the shadow style on nodes.

FILE FORMAT/DEFAULTS:

ShadowStyle {
    style CASTS_SHADOW_AND_SHADOWED
}

Since:

Coin 2.5

Member Enumeration Documentation

enum \fBSoShadowStyle::Style\fP

Enumerates the available style settings.

Enumerator

NO_SHADOWING

Neither casts or recieves shadows.

CASTS_SHADOW

Casts shadow, but will no recieve any shadows.

SHADOWED

Receives shadows, but will not cast any shadow.

Constructor & Destructor Documentation

SoShadowStyle::SoShadowStyle (void)

Constructor.

SoShadowStyle::~SoShadowStyle ()\fC [protected]\fP, \fC [virtual]\fP

Destructor.

Member Function Documentation

\fBSoType\fP SoShadowStyle::getTypeId (void) const\fC [virtual]\fP

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:

void foo(SoNode * node)
{
  if (node->getTypeId() == SoFile::getClassTypeId()) {
    SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type
  }
}

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.

const \fBSoFieldData\fP * SoShadowStyle::getFieldData (void) const\fC [protected]\fP, \fC [virtual]\fP

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

void SoShadowStyle::GLRender (\fBSoGLRenderAction\fP *action)\fC [virtual]\fP

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

Member Data Documentation

\fBSoSFEnum\fP SoShadowStyle::style

Set the current shadow style. Default value is CAST_SHADOW_AND_SHADOWED.

Author

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