A 3d modelling and rendering package
blender [args ...] [file] [args ...]
blender is a 3D modelling and rendering package. Originating as the in-house software of a high quality animation studio, Blender has proven to be an extremely fast and versatile design instrument. The software has a personal touch, offering a unique approach to the world of Three Dimensions.
Use Blender to create TV commercials, to make technical visualizations, business graphics, to create content for games, or design user interfaces. You can easy build and manage complex environments. The renderer is versatile and extremely fast. All basic animation principles (curves & keys) are well implemented.
http://www.blender.org
Blender 2.72 (sub 0) Usage: blender [args ...] [file] [args ...]
-b or --background
Run in background (often used for UI-less rendering)
-a or --render-anim
Render frames from start to end (inclusive)
-S or --scene <name>
Set the active scene <name> for rendering
-f or --render-frame <frame>
Render frame <frame> and save it.
+<frame> start frame relative, -<frame> end frame relative.
-s or --frame-start <frame>
Set start to frame <frame> (use before the -a argument)
-e or --frame-end <frame>
Set end to frame <frame> (use before the -a argument)
-j or --frame-jump <frames>
Set number of frames to step forward after each rendered frame
-o or --render-output <path>
Set the render path and file name.
Use // at the start of the path to
render relative to the blend file.
The # characters are replaced by the frame number, and used to define zero padding.
ani_##_test.png becomes ani_01_test.png
test-######.png becomes test-000001.png
When the filename does not contain #, The suffix #### is added to the filename
The frame number will be added at the end of the filename.
eg: blender -b foobar.blend -o //render_ -F PNG -x 1 -a
//render_ becomes //render_####, writing frames as //render_0001.png//
-E or --engine <engine>
Specify the render engine
use -E help to list available engines
-t or --threads <threads>
Use amount of <threads> for rendering and other operations
[1-64], 0 for systems processor count.
-F or --render-format <format>
Set the render format, Valid options are...
TGA IRIS JPEG MOVIE IRIZ RAWTGA
AVIRAW AVIJPEG PNG BMP FRAMESERVER
(formats that can be compiled into blender, not available on all systems)
HDR TIFF EXR MULTILAYER MPEG AVICODEC QUICKTIME CINEON DPX DDS
-x or --use-extension <bool>
Set option to add the file extension to the end of the file
-a or --render-anim
Render frames from start to end (inclusive)
-w or --window-border
Force opening with borders (default)
-W or --window-borderless
Force opening without borders
-p or --window-geometry <sx> <sy> <w> <h>
Open with lower left corner at <sx>, <sy> and width and height as <w>, <h>
-con or --start-console
Start with the console window open (ignored if -b is set), (Windows only)
--no-native-pixels
Do not use native pixel size, for high resolution displays (MacBook 'Retina')
-g Game Engine specific options
-g fixedtime Run on 50 hertz without dropping frames
-g vertexarrays Use Vertex Arrays for rendering (usually faster)
-g nomipmap No Texture Mipmapping
-g linearmipmap Linear Texture Mipmapping instead of Nearest (default)
-y or --enable-autoexec
Enable automatic python script execution
-Y or --disable-autoexec
Disable automatic python script execution (pydrivers & startup scripts), (compiled as non-standard default)
-P or --python <filename>
Run the given Python script file
--python-text <name>
Run the given Python script text block
--python-console
Run blender with an interactive console
--addons
Comma separated list of addons (no spaces)
-d or --debug
Turn debugging on
* Prints every operator call and their arguments
* Disables mouse grab (to interact with a debugger in some cases)
* Keeps python sys.stdin rather than setting it to None
--debug-value <value>
Set debug value of <value> on startup
--debug-events
Enable debug messages for the event system
--debug-ffmpeg
Enable debug messages from FFmpeg library
--debug-handlers
Enable debug messages for event handling
--debug-libmv
Enable debug messages from libmv library
--debug-memory
Enable fully guarded memory allocation and debugging
--debug-jobs
Enable time profiling for background jobs.
--debug-python
Enable debug messages for python
--debug-depsgraph
Enable debug messages from dependency graph
--debug-wm
Enable debug messages for the window manager
--debug-all
Enable all debug messages (excludes libmv)
--debug-fpe
Enable floating point exceptions
--disable-crash-handler
Disable the crash handler
--factory-startup
Skip reading the "startup.blend" in the users home directory
--env-system-datafiles
Set the BLENDER_SYSTEM_DATAFILES environment variable
--env-system-scripts
Set the BLENDER_SYSTEM_SCRIPTS environment variable
--env-system-python
Set the BLENDER_SYSTEM_PYTHON environment variable
-nojoystick
Disable joystick support
-noglsl
Disable GLSL shading
-noaudio
Force sound system to None
-setaudio
Force sound system to a specific device
NULL SDL OPENAL JACK
-h or --help
Print this help text and exit
-v or --version
Print Blender version and exit
--
Ends option processing, following arguments passed unchanged. Access via python's sys.argv
/?
Print this help text and exit (windows only)
-a <options> <file(s)>
Playback <file(s)>, only operates this way when not running in background.
-p <sx> <sy> Open with lower left corner at <sx>, <sy>
-m Read from disk (Don't buffer)
-f <fps> <fps-base> Specify FPS to start with
-j <frame> Set frame step to <frame>
-s <frame> Play from <frame>
-e <frame> Play until <frame>
--debug-freestyle
Enable debug/profiling messages from Freestyle rendering
--verbose <verbose>
Set logging verbosity level.
-R
Register .blend extension, then exit (Windows only)
-r
Silently register .blend extension, then exit (Windows only)
arguments must be separated by white space. eg "blender -ba test.blend" ...will ignore the 'a' "blender -b test.blend -f8" ...will ignore 8 because there is no space between the -f and the frame value
arguments are executed in the order they are given. eg "blender --background test.blend --render-frame 1 --render-output /tmp" ...will not render to /tmp because '--render-frame 1' renders before the output path is set "blender --background --render-output /tmp test.blend --render-frame 1" ...will not render to /tmp because loading the blend file overwrites the render output that was set "blender --background test.blend --render-output /tmp --render-frame 1" works as expected.
$BLENDER_USER_CONFIG Directory for user configuration files. $BLENDER_USER_SCRIPTS Directory for user scripts. $BLENDER_SYSTEM_SCRIPTS Directory for system wide scripts. $BLENDER_USER_DATAFILES Directory for user data files (icons, translations, ..). $BLENDER_SYSTEM_DATAFILES Directory for system wide data files. $BLENDER_SYSTEM_PYTHON Directory for system python libraries. $TMP or $TMPDIR Store temporary files here. $SDL_AUDIODRIVER LibSDL audio driver - alsa, esd, dma. $PYTHONHOME Path to the python directory, eg. /usr/lib/python.
luxrender(1)
This manpage was written for a Debian GNU/Linux system by Daniel Mester <[email protected]> and updated by Cyril Brulebois <[email protected]> and Dan Eicher <[email protected]>.