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libsdl1.2-dev
Carta.tech
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libsdl1.2-dev
1
Section 1:
Executable programs or shell commands
sdl-config.1
Script to get information about the installed version of sdl
174
Section 3:
Library calls
SDLKey.3
Sdl keysym definitions
SDL_ActiveEvent.3
Application visibility event structure
SDL_AddTimer.3
Add a timer which will call a callback after the specified number of milliseconds has elapsed.
SDL_AudioCVT.3
Audio conversion structure
SDL_AudioSpec.3
Audio specification structure
SDL_BlitSurface.3
This performs a fast blit from the source surface to the destination surface.
SDL_BuildAudioCVT.3
Initializes a sdl_audiocvt structure for conversion
SDL_CD.3
Cdrom drive information
SDL_CDClose.3
Closes a sdl_cd handle
SDL_CDEject.3
Ejects a cdrom
SDL_CDName.3
Returns a human-readable, system-dependent identifier for the cd-rom.
SDL_CDNumDrives.3
Returns the number of cd-rom drives on the system.
SDL_CDOpen.3
Opens a cd-rom drive for access.
SDL_CDPause.3
Pauses a cdrom
SDL_CDPlay.3
Play a cd
SDL_CDPlayTracks.3
Play the given cd track(s)
SDL_CDResume.3
Resumes a cdrom
SDL_CDStatus.3
Returns the current status of the given drive.
SDL_CDStop.3
Stops a cdrom
SDL_CDtrack.3
Cd track information structure
SDL_CloseAudio.3
Shuts down audio processing and closes the audio device.
SDL_Color.3
Format independent color description
SDL_CondBroadcast.3
Restart all threads waiting on a condition variable
SDL_CondSignal.3
Restart a thread wait on a condition variable
SDL_CondWait.3
Wait on a condition variable
SDL_CondWaitTimeout.3
Wait on a condition variable, with timeout
SDL_ConvertAudio.3
Convert audio data to a desired audio format.
SDL_ConvertSurface.3
Converts a surface to the same format as another surface.
SDL_CreateCond.3
Create a condition variable
SDL_CreateCursor.3
Creates a new mouse cursor.
SDL_CreateMutex.3
Create a mutex
SDL_CreateRGBSurface.3
Create an empty sdl_surface
SDL_CreateRGBSurfaceFrom.3
Create an sdl_surface from pixel data
SDL_CreateSemaphore.3
Creates a new semaphore and assigns an initial value to it.
SDL_CreateThread.3
Creates a new thread of execution that shares its parent's properties.
SDL_CreateYUVOverlay.3
Create a yuv video overlay
SDL_Delay.3
Wait a specified number of milliseconds before returning.
SDL_DestroyCond.3
Destroy a condition variable
SDL_DestroyMutex.3
Destroy a mutex
SDL_DestroySemaphore.3
Destroys a semaphore that was created by sdl_createsemaphore.
SDL_DisplayFormat.3
Convert a surface to the display format
SDL_DisplayFormatAlpha.3
Convert a surface to the display format
SDL_DisplayYUVOverlay.3
Blit the overlay to the display
SDL_EnableKeyRepeat.3
Set keyboard repeat rate.
SDL_EnableUNICODE.3
Enable unicode translation
SDL_Event.3
General event structure
SDL_EventState.3
This function allows you to set the state of processing certain events.
SDL_ExposeEvent.3
Quit requested event
SDL_FillRect.3
This function performs a fast fill of the given rectangle with some color
SDL_Flip.3
Swaps screen buffers
SDL_FreeCursor.3
Frees a cursor created with sdl_createcursor.
SDL_FreeSurface.3
Frees (deletes) a sdl_surface
SDL_FreeWAV.3
Frees previously opened wav data
SDL_FreeYUVOverlay.3
Free a yuv video overlay
SDL_GL_GetAttribute.3
Get the value of a special sdl/opengl attribute
SDL_GL_GetProcAddress.3
Get the address of a gl function
SDL_GL_LoadLibrary.3
Specify an opengl library
SDL_GL_SetAttribute.3
Set a special sdl/opengl attribute
SDL_GL_SwapBuffers.3
Swap opengl framebuffers/update display
SDL_GLattr.3
Sdl gl attributes
SDL_GetAppState.3
Get the state of the application
SDL_GetAudioStatus.3
Get the current audio state
SDL_GetClipRect.3
Gets the clipping rectangle for a surface.
SDL_GetCursor.3
Get the currently active mouse cursor.
SDL_GetError.3
Get sdl error string
SDL_GetEventFilter.3
Retrieves a pointer to he event filter
SDL_GetGamma.3
Gets the gamma of the display
SDL_GetGammaRamp.3
Gets the color gamma lookup tables for the display
SDL_GetKeyName.3
Get the name of an sdl virtual keysym
SDL_GetKeyState.3
Get a snapshot of the current keyboard state
SDL_GetModState.3
Get the state of modifier keys.
SDL_GetMouseState.3
Retrieve the current state of the mouse
SDL_GetRGB.3
Get rgb values from a pixel in the specified pixel format.
SDL_GetRGBA.3
Get rgba values from a pixel in the specified pixel format.
SDL_GetRelativeMouseState.3
Retrieve the current state of the mouse
SDL_GetThreadID.3
Get the sdl thread id of a sdl_thread
SDL_GetTicks.3
Get the number of milliseconds since the sdl library initialization.
SDL_GetVideoInfo.3
Returns a pointer to information about the video hardware
SDL_GetVideoSurface.3
Returns a pointer to the current display surface
SDL_Init.3
Initializes sdl
SDL_InitSubSystem.3
Initialize subsystems
SDL_JoyAxisEvent.3
Joystick axis motion event structure
SDL_JoyBallEvent.3
Joystick trackball motion event structure
SDL_JoyButtonEvent.3
Joystick button event structure
SDL_JoyHatEvent.3
Joystick hat position change event structure
SDL_JoystickClose.3
Closes a previously opened joystick
SDL_JoystickEventState.3
Enable/disable joystick event polling
SDL_JoystickGetAxis.3
Get the current state of an axis
SDL_JoystickGetBall.3
Get relative trackball motion
SDL_JoystickGetButton.3
Get the current state of a given button on a given joystick
SDL_JoystickGetHat.3
Get the current state of a joystick hat
SDL_JoystickIndex.3
Get the index of an sdl_joystick.
SDL_JoystickName.3
Get joystick name.
SDL_JoystickNumAxes.3
Get the number of joystick axes
SDL_JoystickNumBalls.3
Get the number of joystick trackballs
SDL_JoystickNumButtons.3
Get the number of joysitck buttons
SDL_JoystickNumHats.3
Get the number of joystick hats
SDL_JoystickOpen.3
Opens a joystick for use.
SDL_JoystickOpened.3
Determine if a joystick has been opened
SDL_JoystickUpdate.3
Updates the state of all joysticks
SDL_KeyboardEvent.3
Keyboard event structure
SDL_KillThread.3
Gracelessly terminates the thread.
SDL_ListModes.3
Returns a pointer to an array of available screen dimensions for the given format and video flags
SDL_LoadBMP.3
Load a windows bmp file into an sdl_surface.
SDL_LoadWAV.3
Load a wave file
SDL_LockAudio.3
Lock out the callback function
SDL_LockSurface.3
Lock a surface for directly access.
SDL_LockYUVOverlay.3
Lock an overlay
SDL_MapRGB.3
Map a rgb color value to a pixel format.
SDL_MapRGBA.3
Map a rgba color value to a pixel format.
SDL_MixAudio.3
Mix audio data
SDL_MouseButtonEvent.3
Mouse button event structure
SDL_MouseMotionEvent.3
Mouse motion event structure
SDL_NumJoysticks.3
Count available joysticks.
SDL_OpenAudio.3
Opens the audio device with the desired parameters.
SDL_Overlay.3
Yuv video overlay
SDL_Palette.3
Color palette for 8-bit pixel formats
SDL_PauseAudio.3
Pauses and unpauses the audio callback processing
SDL_PeepEvents.3
Checks the event queue for messages and optionally returns them.
SDL_PixelFormat.3
Stores surface format information
SDL_PollEvent.3
Polls for currently pending events.
SDL_PumpEvents.3
Pumps the event loop, gathering events from the input devices.
SDL_PushEvent.3
Pushes an event onto the event queue
SDL_Quit.3
Shut down sdl
SDL_QuitEvent.3
Quit requested event
SDL_QuitSubSystem.3
Shut down a subsystem
SDL_RWFromFile.3
Short description of function
SDL_Rect.3
Defines a rectangular area
SDL_RemoveTimer.3
Remove a timer which was added with sdl_addtimer.
SDL_ResizeEvent.3
Window resize event structure
SDL_SaveBMP.3
Save an sdl_surface as a windows bmp file.
SDL_SemPost.3
Unlock a semaphore.
SDL_SemTryWait.3
Attempt to lock a semaphore but don't suspend the thread.
SDL_SemValue.3
Return the current value of a semaphore.
SDL_SemWait.3
Lock a semaphore and suspend the thread if the semaphore value is zero.
SDL_SemWaitTimeout.3
Lock a semaphore, but only wait up to a specified maximum time.
SDL_SetAlpha.3
Adjust the alpha properties of a surface
SDL_SetClipRect.3
Sets the clipping rectangle for a surface.
SDL_SetColorKey.3
Sets the color key (transparent pixel) in a blittable surface and rle acceleration.
SDL_SetColors.3
Sets a portion of the colormap for the given 8-bit surface.
SDL_SetCursor.3
Set the currently active mouse cursor.
SDL_SetEventFilter.3
Sets up a filter to process all events before they are posted to the event queue.
SDL_SetGamma.3
Sets the color gamma function for the display
SDL_SetGammaRamp.3
Sets the color gamma lookup tables for the display
SDL_SetModState.3
Set the current key modifier state
SDL_SetPalette.3
Sets the colors in the palette of an 8-bit surface.
SDL_SetTimer.3
Set a callback to run after the specified number of milliseconds has elapsed.
SDL_SetVideoMode.3
Set up a video mode with the specified width, height and bits-per-pixel.
SDL_ShowCursor.3
Toggle whether or not the cursor is shown on the screen.
SDL_Surface.3
Graphical surface structure
SDL_SysWMEvent.3
Platform-dependent window manager event.
SDL_ThreadID.3
Get the 32-bit thread identifier for the current thread.
SDL_UnlockAudio.3
Unlock the callback function
SDL_UnlockSurface.3
Unlocks a previously locked surface.
SDL_UnlockYUVOverlay.3
Unlock an overlay
SDL_UpdateRect.3
Makes sure the given area is updated on the given screen.
SDL_UpdateRects.3
Makes sure the given list of rectangles is updated on the given screen.
SDL_UserEvent.3
A user-defined event type
SDL_VideoDriverName.3
Obtain the name of the video driver
SDL_VideoInfo.3
Video target information
SDL_VideoModeOK.3
Check to see if a particular video mode is supported.
SDL_WM_GetCaption.3
Gets the window title and icon name.
SDL_WM_GrabInput.3
Grabs mouse and keyboard input.
SDL_WM_IconifyWindow.3
Iconify/minimise the window
SDL_WM_SetCaption.3
Sets the window tile and icon name.
SDL_WM_SetIcon.3
Sets the icon for the display window.
SDL_WM_ToggleFullScreen.3
Toggles fullscreen mode
SDL_WaitEvent.3
Waits indefinitely for the next available event.
SDL_WaitThread.3
Wait for a thread to finish.
SDL_WarpMouse.3
Set the position of the mouse cursor.
SDL_WasInit.3
Check which subsystems are initialized
SDL_keysym.3
Keysym structure
SDL_mutexP.3
Lock a mutex
SDL_mutexV.3
Unlock a mutex