Man Pages in libsdl1.2-dev

  1. Carta.tech
  2. Packages
  3. libsdl1.2-dev
  • 1

    Section 1: Executable programs or shell commands

    sdl-config.1
    Script to get information about the installed version of sdl
  • 174

    Section 3: Library calls

    SDLKey.3
    Sdl keysym definitions
    SDL_ActiveEvent.3
    Application visibility event structure
    SDL_AddTimer.3
    Add a timer which will call a callback after the specified number of milliseconds has elapsed.
    SDL_AudioCVT.3
    Audio conversion structure
    SDL_AudioSpec.3
    Audio specification structure
    SDL_BlitSurface.3
    This performs a fast blit from the source surface to the destination surface.
    SDL_BuildAudioCVT.3
    Initializes a sdl_audiocvt structure for conversion
    SDL_CD.3
    Cdrom drive information
    SDL_CDClose.3
    Closes a sdl_cd handle
    SDL_CDEject.3
    Ejects a cdrom
    SDL_CDName.3
    Returns a human-readable, system-dependent identifier for the cd-rom.
    SDL_CDNumDrives.3
    Returns the number of cd-rom drives on the system.
    SDL_CDOpen.3
    Opens a cd-rom drive for access.
    SDL_CDPause.3
    Pauses a cdrom
    SDL_CDPlay.3
    Play a cd
    SDL_CDPlayTracks.3
    Play the given cd track(s)
    SDL_CDResume.3
    Resumes a cdrom
    SDL_CDStatus.3
    Returns the current status of the given drive.
    SDL_CDStop.3
    Stops a cdrom
    SDL_CDtrack.3
    Cd track information structure
    SDL_CloseAudio.3
    Shuts down audio processing and closes the audio device.
    SDL_Color.3
    Format independent color description
    SDL_CondBroadcast.3
    Restart all threads waiting on a condition variable
    SDL_CondSignal.3
    Restart a thread wait on a condition variable
    SDL_CondWait.3
    Wait on a condition variable
    SDL_CondWaitTimeout.3
    Wait on a condition variable, with timeout
    SDL_ConvertAudio.3
    Convert audio data to a desired audio format.
    SDL_ConvertSurface.3
    Converts a surface to the same format as another surface.
    SDL_CreateCond.3
    Create a condition variable
    SDL_CreateCursor.3
    Creates a new mouse cursor.
    SDL_CreateMutex.3
    Create a mutex
    SDL_CreateRGBSurface.3
    Create an empty sdl_surface
    SDL_CreateRGBSurfaceFrom.3
    Create an sdl_surface from pixel data
    SDL_CreateSemaphore.3
    Creates a new semaphore and assigns an initial value to it.
    SDL_CreateThread.3
    Creates a new thread of execution that shares its parent's properties.
    SDL_CreateYUVOverlay.3
    Create a yuv video overlay
    SDL_Delay.3
    Wait a specified number of milliseconds before returning.
    SDL_DestroyCond.3
    Destroy a condition variable
    SDL_DestroyMutex.3
    Destroy a mutex
    SDL_DestroySemaphore.3
    Destroys a semaphore that was created by sdl_createsemaphore.
    SDL_DisplayFormat.3
    Convert a surface to the display format
    SDL_DisplayFormatAlpha.3
    Convert a surface to the display format
    SDL_DisplayYUVOverlay.3
    Blit the overlay to the display
    SDL_EnableKeyRepeat.3
    Set keyboard repeat rate.
    SDL_EnableUNICODE.3
    Enable unicode translation
    SDL_Event.3
    General event structure
    SDL_EventState.3
    This function allows you to set the state of processing certain events.
    SDL_ExposeEvent.3
    Quit requested event
    SDL_FillRect.3
    This function performs a fast fill of the given rectangle with some color
    SDL_Flip.3
    Swaps screen buffers
    SDL_FreeCursor.3
    Frees a cursor created with sdl_createcursor.
    SDL_FreeSurface.3
    Frees (deletes) a sdl_surface
    SDL_FreeWAV.3
    Frees previously opened wav data
    SDL_FreeYUVOverlay.3
    Free a yuv video overlay
    SDL_GL_GetAttribute.3
    Get the value of a special sdl/opengl attribute
    SDL_GL_GetProcAddress.3
    Get the address of a gl function
    SDL_GL_LoadLibrary.3
    Specify an opengl library
    SDL_GL_SetAttribute.3
    Set a special sdl/opengl attribute
    SDL_GL_SwapBuffers.3
    Swap opengl framebuffers/update display
    SDL_GLattr.3
    Sdl gl attributes
    SDL_GetAppState.3
    Get the state of the application
    SDL_GetAudioStatus.3
    Get the current audio state
    SDL_GetClipRect.3
    Gets the clipping rectangle for a surface.
    SDL_GetCursor.3
    Get the currently active mouse cursor.
    SDL_GetError.3
    Get sdl error string
    SDL_GetEventFilter.3
    Retrieves a pointer to he event filter
    SDL_GetGamma.3
    Gets the gamma of the display
    SDL_GetGammaRamp.3
    Gets the color gamma lookup tables for the display
    SDL_GetKeyName.3
    Get the name of an sdl virtual keysym
    SDL_GetKeyState.3
    Get a snapshot of the current keyboard state
    SDL_GetModState.3
    Get the state of modifier keys.
    SDL_GetMouseState.3
    Retrieve the current state of the mouse
    SDL_GetRGB.3
    Get rgb values from a pixel in the specified pixel format.
    SDL_GetRGBA.3
    Get rgba values from a pixel in the specified pixel format.
    SDL_GetRelativeMouseState.3
    Retrieve the current state of the mouse
    SDL_GetThreadID.3
    Get the sdl thread id of a sdl_thread
    SDL_GetTicks.3
    Get the number of milliseconds since the sdl library initialization.
    SDL_GetVideoInfo.3
    Returns a pointer to information about the video hardware
    SDL_GetVideoSurface.3
    Returns a pointer to the current display surface
    SDL_Init.3
    Initializes sdl
    SDL_InitSubSystem.3
    Initialize subsystems
    SDL_JoyAxisEvent.3
    Joystick axis motion event structure
    SDL_JoyBallEvent.3
    Joystick trackball motion event structure
    SDL_JoyButtonEvent.3
    Joystick button event structure
    SDL_JoyHatEvent.3
    Joystick hat position change event structure
    SDL_JoystickClose.3
    Closes a previously opened joystick
    SDL_JoystickEventState.3
    Enable/disable joystick event polling
    SDL_JoystickGetAxis.3
    Get the current state of an axis
    SDL_JoystickGetBall.3
    Get relative trackball motion
    SDL_JoystickGetButton.3
    Get the current state of a given button on a given joystick
    SDL_JoystickGetHat.3
    Get the current state of a joystick hat
    SDL_JoystickIndex.3
    Get the index of an sdl_joystick.
    SDL_JoystickName.3
    Get joystick name.
    SDL_JoystickNumAxes.3
    Get the number of joystick axes
    SDL_JoystickNumBalls.3
    Get the number of joystick trackballs
    SDL_JoystickNumButtons.3
    Get the number of joysitck buttons
    SDL_JoystickNumHats.3
    Get the number of joystick hats
    SDL_JoystickOpen.3
    Opens a joystick for use.
    SDL_JoystickOpened.3
    Determine if a joystick has been opened
    SDL_JoystickUpdate.3
    Updates the state of all joysticks
    SDL_KeyboardEvent.3
    Keyboard event structure
    SDL_KillThread.3
    Gracelessly terminates the thread.
    SDL_ListModes.3
    Returns a pointer to an array of available screen dimensions for the given format and video flags
    SDL_LoadBMP.3
    Load a windows bmp file into an sdl_surface.
    SDL_LoadWAV.3
    Load a wave file
    SDL_LockAudio.3
    Lock out the callback function
    SDL_LockSurface.3
    Lock a surface for directly access.
    SDL_LockYUVOverlay.3
    Lock an overlay
    SDL_MapRGB.3
    Map a rgb color value to a pixel format.
    SDL_MapRGBA.3
    Map a rgba color value to a pixel format.
    SDL_MixAudio.3
    Mix audio data
    SDL_MouseButtonEvent.3
    Mouse button event structure
    SDL_MouseMotionEvent.3
    Mouse motion event structure
    SDL_NumJoysticks.3
    Count available joysticks.
    SDL_OpenAudio.3
    Opens the audio device with the desired parameters.
    SDL_Overlay.3
    Yuv video overlay
    SDL_Palette.3
    Color palette for 8-bit pixel formats
    SDL_PauseAudio.3
    Pauses and unpauses the audio callback processing
    SDL_PeepEvents.3
    Checks the event queue for messages and optionally returns them.
    SDL_PixelFormat.3
    Stores surface format information
    SDL_PollEvent.3
    Polls for currently pending events.
    SDL_PumpEvents.3
    Pumps the event loop, gathering events from the input devices.
    SDL_PushEvent.3
    Pushes an event onto the event queue
    SDL_Quit.3
    Shut down sdl
    SDL_QuitEvent.3
    Quit requested event
    SDL_QuitSubSystem.3
    Shut down a subsystem
    SDL_RWFromFile.3
    Short description of function
    SDL_Rect.3
    Defines a rectangular area
    SDL_RemoveTimer.3
    Remove a timer which was added with sdl_addtimer.
    SDL_ResizeEvent.3
    Window resize event structure
    SDL_SaveBMP.3
    Save an sdl_surface as a windows bmp file.
    SDL_SemPost.3
    Unlock a semaphore.
    SDL_SemTryWait.3
    Attempt to lock a semaphore but don't suspend the thread.
    SDL_SemValue.3
    Return the current value of a semaphore.
    SDL_SemWait.3
    Lock a semaphore and suspend the thread if the semaphore value is zero.
    SDL_SemWaitTimeout.3
    Lock a semaphore, but only wait up to a specified maximum time.
    SDL_SetAlpha.3
    Adjust the alpha properties of a surface
    SDL_SetClipRect.3
    Sets the clipping rectangle for a surface.
    SDL_SetColorKey.3
    Sets the color key (transparent pixel) in a blittable surface and rle acceleration.
    SDL_SetColors.3
    Sets a portion of the colormap for the given 8-bit surface.
    SDL_SetCursor.3
    Set the currently active mouse cursor.
    SDL_SetEventFilter.3
    Sets up a filter to process all events before they are posted to the event queue.
    SDL_SetGamma.3
    Sets the color gamma function for the display
    SDL_SetGammaRamp.3
    Sets the color gamma lookup tables for the display
    SDL_SetModState.3
    Set the current key modifier state
    SDL_SetPalette.3
    Sets the colors in the palette of an 8-bit surface.
    SDL_SetTimer.3
    Set a callback to run after the specified number of milliseconds has elapsed.
    SDL_SetVideoMode.3
    Set up a video mode with the specified width, height and bits-per-pixel.
    SDL_ShowCursor.3
    Toggle whether or not the cursor is shown on the screen.
    SDL_Surface.3
    Graphical surface structure
    SDL_SysWMEvent.3
    Platform-dependent window manager event.
    SDL_ThreadID.3
    Get the 32-bit thread identifier for the current thread.
    SDL_UnlockAudio.3
    Unlock the callback function
    SDL_UnlockSurface.3
    Unlocks a previously locked surface.
    SDL_UnlockYUVOverlay.3
    Unlock an overlay
    SDL_UpdateRect.3
    Makes sure the given area is updated on the given screen.
    SDL_UpdateRects.3
    Makes sure the given list of rectangles is updated on the given screen.
    SDL_UserEvent.3
    A user-defined event type
    SDL_VideoDriverName.3
    Obtain the name of the video driver
    SDL_VideoInfo.3
    Video target information
    SDL_VideoModeOK.3
    Check to see if a particular video mode is supported.
    SDL_WM_GetCaption.3
    Gets the window title and icon name.
    SDL_WM_GrabInput.3
    Grabs mouse and keyboard input.
    SDL_WM_IconifyWindow.3
    Iconify/minimise the window
    SDL_WM_SetCaption.3
    Sets the window tile and icon name.
    SDL_WM_SetIcon.3
    Sets the icon for the display window.
    SDL_WM_ToggleFullScreen.3
    Toggles fullscreen mode
    SDL_WaitEvent.3
    Waits indefinitely for the next available event.
    SDL_WaitThread.3
    Wait for a thread to finish.
    SDL_WarpMouse.3
    Set the position of the mouse cursor.
    SDL_WasInit.3
    Check which subsystems are initialized
    SDL_keysym.3
    Keysym structure
    SDL_mutexP.3
    Lock a mutex
    SDL_mutexV.3
    Unlock a mutex