SDL_DrawGPUPrimitivesIndirect3
Draws data using bound graphics state and with draw parameters set from a buffer.
Usage
#include "SDL3/SDL.h"
void SDL_DrawGPUPrimitivesIndirect( SDL_GPURenderPass *render_pass, SDL_GPUBuffer *buffer, Uint32 offset, Uint32 draw_count);
Header file
Defined in SDL3/SDL_gpu.h
Overview
The buffer must consist of tightly-packed draw parameter sets that each match the layout of
SDL_GPUIndirectDrawCommand . You must not call this function before binding a graphics pipeline.
Function parameters
render_pass
|
a render pass handle. |
|---|---|
buffer
|
a buffer containing draw parameters. |
offset
|
the offset to start reading from the draw buffer. |
draw_count
|
the number of draw parameter sets that should be read from the draw buffer. |