SDL_CreateGPUGraphicsPipeline(3)

SDL_CreateGPUGraphicsPipeline3

Creates a pipeline object to be used in a graphics workflow.

Usage

#include "SDL3/SDL.h"

SDL_GPUGraphicsPipeline * SDL_CreateGPUGraphicsPipeline( SDL_GPUDevice *device, const SDL_GPUGraphicsPipelineCreateInfo *createinfo);

Header file

Defined in SDL3/SDL_gpu.h

Overview

There are optional properties that can be provided through props . These are the supported properties:

• SDL_PROP_GPU_GRAPHICSPIPELINE_CREATE_NAME_STRING :
a name that can be displayed in debugging tools.

Function parameters

device

a GPU Context.

createinfo

a struct describing the state of the graphics pipeline to create.

Return value

( SDL_GPUGraphicsPipeline
*) Returns a graphics pipeline object on success, or NULL on failure; call

SDL_GetError () for more information.

Availability

This function is available since SDL 3.2.0.

From libsdl3-doc 3.2.10+ds-1 in Debian 13 (Trixie). Parsed by carta from the page's man source.