SDL_ReleaseGPUGraphicsPipeline3
Frees the given graphics pipeline as soon as it is safe to do so.
Usage
#include "SDL3/SDL.h"
void SDL_ReleaseGPUGraphicsPipeline( SDL_GPUDevice *device, SDL_GPUGraphicsPipeline *graphics_pipeline);
Header file
Defined in SDL3/SDL_gpu.h
Overview
You must not reference the graphics pipeline after calling this function.
Function parameters
device
|
a GPU context. |
|---|---|
graphics_pipeline
|
a graphics pipeline to be destroyed. |