SYNOPSIS

desmume-glade [options] files...

DESCRIPTION

This manual page documents briefly the desmume-glade program

desmume is a Nintendo DS emulator running homebrew demos and commercial games.

OPTIONS

These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.

--load-slot=NUM

Loads savegame from slot NUM

--soft-convert

Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.

--3d-engine=ENGINE

Select available 3d emulation:

0 = 3d disabled

1 = internal desmume software rasterizer (default)

2 = osmesa or gtkglext opengl (if available, depending on compilation options, see desmume --help)

--disable-limiter

Disables the 60 fps limiter

--arm9gdb=PORT_NUM

Enable the ARM9 GDB stub on the given port

--arm7gdb=PORT_NUM

Enable the ARM7 GDB stub on the given port

-h, --help

Show summary of options.

-v, --version

Show version of program.

INPUT

Mouse cursor acts as stylus, mouse click replaces stylus touch.

Keyboard can be configured and by default works as follows:

F1-F10 load savegame from slot 1-10

Shift+F1-F10 save game to slot 1-10

Non-keypad arrows act as d-pad

z = A

x = B

a = Y

s = X

q = L

w = R

Enter = START

Left Shift = SELECT

Desmume accepts joystick events, which can be configured by user.

AUTHOR

desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume).

This manual page was written by Pascal Giard <[email protected]>, for the Debian project (but may be used by others).