mmpongd [--model=%s] [--paddles=%s] [--address=%s] [--port=%d] [--dev=%s] [--background] [--nthreads=%d] [--max-connect=%d] [--max-per-ip=%d] [--max-payload=%d] [--min-rttm-interval=%s] [--client-timeout=%d] [--verbose] [--help] [--version]


This manual page documents briefly the mmpongd command.

mmpongd is the server for the massive multiplayer pong ( mmpong ) game. It is capable of serving hundreds of clients simultaneously and scales sufficiently well on SMP machines (pthreads).


-m, --model=%s

Game model to play (defaults to "linear")

-r, --paddles=%s

Paddle profile to be used by all teams (defaults to "flat")

-a, --address=%s

Local hostname or IP address to bind to

-p, --port=%d

Local port to listen on

-d, --dev=%s

Network device to bind the socket to

-b, --background

Daemonize and return

-n, --nthreads=%d

Number of threads to run simultaneously (-1 == auto)

-c, --max-connect=%d

Maximum number of clients to serve simultaneously (-1 == unlimited)

-i, --max-per-ip=%d

Maximum number of clients to allow to connect from one host (-1 == unlimited)

-l, --max-payload=%d

Restrict traffic to specified amount of kBytes/sec (-1 == unlimited)

-s, --min-rttm-interval=%s

Minimal interval between near-synchronous packet transfers (-1 == unrestricted)

-t, --client-timeout=%d

Timeout between status updates before client session is terminated, measured in msecs (-1 == no timeout)


Log more messages to the console


Show help screen


Show version information

RELATED TO mmpongd…


mmpongd was written by: Kai Hertel, André Gaul

This manual page was written by AndrĂ© Gaul <[email protected]>.