A real-time city management simulator
micropolis [OPTION...]
This game simulates building and managing a whole city. The goal of Micropolis is to build and design a city. The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and many other actions in order to enhance the city.
-c
colormap mode: create own X11 colormap on 8 bit screens
-g
generate random map and start playing
-l [number|name]
choose a level. Game levels include: 1: Easy, 2: Medium, 3: Hard
-m
multi player mode: enable adding multiple players via X11
-s [number|name]
choose a scenario. Scenarios include: 1: Dullsville, 2: San_Francisco, 3: Hamburg, 4: Bern, 5: Tokyo, 6: Detroit, 7: Boston, 8: Rio_de_Janeiro
-S
Sugar mode: enable OLPC Sugar user interface integration
-t
tty mode: interactive TCL session on stdin/stdout
-w
wire mode: use X11 networking without shared memory