lgeneral6
A turn-based strategy game engine.
Usage
lgeneral [options]
[resource-file]
Overview
LGeneral is a strategy game engine heavily inspired by Panzer General. You play single scenarios or whole campaigns turn by turn against a human player or the AI.
Options
-
--ai-debug=<loglev> -
Verbosity level of debug messages for AI turn
-
--campaign-start=<state> -
Initial state to start campaign with (debug only)
-
--control=<who> -
Entity who controls the current side. <who> is either human, or cpu (short: h, or c). Multiple options can be specified. In this case the first option refers to the first side, the second option to the second side, etc.
--(no-)deploy-turn
-
Allow/Disallow deployment of troops before scenario starts.
--(no-)purchase
-
Enable/Disable option for purchasing by prestige. If disabled the predefined reinforcements are used.
-
--notitle -
Inhibit title screen
--speed=<n> Accelerate animation speed by <n>
-
--version -
Display version information and quit
<resource-file> scenario file relative to scenarios-directory, or campaign file relative to campaigns-directory under /usr/share/games/lgeneral
Releases
11 releases since Debian 3.0 (Woody); the text changed 3 times.
--ai-debug since Debian 8 (Jessie);
--campaign-start since Debian 8 (Jessie);
--control since Debian 8 (Jessie);
--notitle since Debian 8 (Jessie);
--version since Debian 8 (Jessie).