A turn-based strategy game engine.
lgeneral [options] [resource-file]
LGeneral is a strategy game engine heavily inspired by Panzer General. You play single scenarios or whole campaigns turn by turn against a human player or the AI.
--ai-debug=<loglev>
Verbosity level of debug messages for AI turn --campaign-start=<state>
Initial state to start campaign with (debug only) --control=<who>
Entity who controls the current side. <who> is either human, or cpu (short: h, or c). Multiple options can be specified. In this case the first option refers to the first side, the second option to the second side, etc. --(no-)deploy-turn
Allow/Disallow deployment of troops before scenario starts. --(no-)purchase
Enable/Disable option for purchasing by prestige. If disabled the predefined reinforcements are used.
--notitle
Inhibit title screen --speed=<n> Accelerate animation speed by <n>
--version
Display version information and quit
<resource-file> scenario file relative to scenarios-directory, or campaign file relative to campaigns-directory under /usr/share/games/lgeneral