Execute infocom v1-5 and inform v1-5 & v8 game files
jzip [ options ] z-file-name
jzip invokes the Z-code Interpreter.
jzip will run under most (if not all) flavors of Unix, including AIX, Solaris, SunOS, HP/UX, Linux, Free/NetBSD, IRIX, NeXT Mach, DEC OSF/1, and others.
JZip now supports arrowkey editing in UNIX.
Up/Down
selects the previous / next command in history
Left/Right
moves the cursor over the line.
Backspace
deletes
Typing
inserts under the cursor
-l n
lines in display
-c n
columns in display
-r n
text right margin (default = 1)
-t n
text top margin (default = 0)
-v
display version information
-m
monochrome mode
-y
set Tandy bit
-s n
zmachine strict level, from 0 (none), 1 (report once, recommended) to 3.
jzip looks for the environment variable INFOCOM_PATH and will use the path found there to look for the story file specified on the command line if the story file cannot be found in the current directory.
jzip is written and maintained by John Holder ([email protected]), based on the ZIP v2.0 sources by Mark Howell and Olaf 'Olsen' Barthel.
The most recent version of jzip can be downloaded from one of:
http://www.jzip.sourceforge.net/
ftp://ifarchive.org/infocom/interpreters/zip/
/usr/games/jzip
The Z-Code Interpreter Program
/usr/lib/games/zfiles
Recommended location for Zcode files
Interactive Fiction (IF) authors should check out rec.arts.int-fiction, and IF players should check out rec.games.int-fiction.