Non-euclidean graphical rogue-like game
hyper
This manual page documents briefly the hyper game.
HyperRogue is a game in which the player collects treasures and fights monsters -- rogue-like but for the fact that it is played on the hyperbolic plane and not in euclidean space.
Most configuration can be accessed inside the game after pressing the v key.
Some configured options can be overridden from the command line:
-c configfile
Instead of the default ~/.hyperrogue.ini, read and write the configuration from the specified configfile.
-s highscorefile
Instead of the default ~/.hyperrogue.log, read and write high scores from the specified highscorefile.
-f
Start in fulls screen mode.
-w
Start in windowed mode.
-e
Use Escher stype graphics.
-a
Use ASCII stype graphics.
-p
Use plain graphics.
-r WxHxF
Set the resolution to W times H, and font size to F.
-h, --help
Show summary of options.
-v, --version
Show version of program.
In-game help is available after pressing F1. It is context sensitive; put the cursor away from user interface elements and press F1 then for general help.
The online manual for hyper can be viewed at /usr/share/doc/hyperrogue/hyperrogue.html.
By pressing F6, the builtin polygon editor is invoked. It is not a fully featured hyperbolic geometry program, but is useful for designing individual player characters (using which requires modifications to the game's source code). Again, F1 displays a help screen.
Some advanced options are available by pressing Fn keys inside the v configuration menu:
F4
Cheat (gives one of each item, 50 killed monsters, golems or mirages, and an orb).
F7
Save a screenshot in BMP format in the current directory.
F8
Save a high resolution screenshot with different backgrounds.
F9
Enter demo mode (give many items, and denser worlds).
HyperRogue was written by Zeno Rogue.
This manual page was written by chrysn <[email protected]>, for the Debian project (and may be used by others).