Turn-based space empire and galactic conquest game
freeorion [OPTIONS]
FreeOrion is a turn-based space empire and galactic conquest (4X) computer game being designed and built by the FreeOrion project. FreeOrion is inspired by the tradition of the Master of Orion games, but is not a clone or remake of that series or any other game. The game is about the construction of a living, breathing universe in a grand campaign model. You can develop your own galactic empire and explore new star systems with your fleets as one of several unique human or alien species. Colonization of new worlds, researching new technology, managing your resources and defending your planets against the AI or other human players on a galactic scale are your main objectives.
--GameSetup.ai-aggression
The maximum aggression level for AI opponents | Default: TYPICAL
--GameSetup.ai-players
The number of AI opponents in the game. | Default: 6
--GameSetup.empire-color
Your empire's color. | Default: 0
--GameSetup.empire-name
Your empire's name. | Default:
--GameSetup.galaxy-age
The age of the galaxy to be generated. | Default: GALAXY_SETUP_MEDIUM
--GameSetup.galaxy-shape
The shape of the galaxy to be generated. | Default: ELLIPTICAL
--GameSetup.monster-frequency
The frequency of monsters in the galaxy to be generated. Default: GALAXY_SETUP_LOW
--GameSetup.native-frequency
The frequency of natives in the galaxy to be generated. Default: GALAXY_SETUP_MEDIUM
--GameSetup.planet-density
The number of planets per system in the galaxy to be generated. Default: GALAXY_SETUP_MEDIUM
--GameSetup.player-name
The name used in the game to represent the player in single player games. Default:
--GameSetup.seed
The seed used for randomly generating the galaxy. Galaxies generated with the same settings and the same seed will be identical. | Default: 0
--GameSetup.specials-frequency
The frequency of specials appearing in the galaxy to be generated. Default: GALAXY_SETUP_MEDIUM
--GameSetup.starlane-frequency
The number of starlanes in the galaxy to be generated. Default: GALAXY_SETUP_MEDIUM
--GameSetup.stars
The approximate number of systems in the galaxy to be generated. For recommended game balance use 15-30 systems per empire. Very high numbers of systems may cause FreeOrion to lag, especially later in the game. Default: 150
--GameSetup.starting-species
Your empire's starting species. Has no effect on planets in your empire colonized by other species. | Default: SP_HUMAN
--UI.autogenerated-effects-descriptions
Toggles inclusion of auto-generated text in tech, building or ship part descriptions. | Default: 0
--UI.ctrl-border-color
Sets UI control border color. | Default: (124,124,124,255)
--UI.ctrl-color
Sets UI control background color. | Default: (15,15,15,255)
--UI.default-link-color
Sets UI default link color. | Default: (80,255,128,255)
--UI.detection-range-opacity
Sets detection circle transparency. | Default: 3
--UI.dropdownlist-arrow-color
Sets UI drop-down-list arrow color. | Default: (130,130,0,255)
--UI.edit-hilite
Sets color of highlighting in UI edit controls. | Default: (43,81,102,255)
--UI.fleet-selection-indicator-size
Sets size of fleet selection indicator, relative to fleet icon size. Default: 1.625
--UI.fleet-supply-line-dot-rate
Sets how fast to render dots for fleet supply lines. | Default: 0.02
--UI.fleet-supply-line-dot-spacing
Sets how far apart to render dots for fleet supply lines. | Default: 20
--UI.fleet-supply-line-width
Sets how wide to render fleet supply lines. | Default: 3
--UI.fleet-supply-lines
Toggles whether to show fleet supply lines with empire-colored indicators. Default: 1
--UI.font
Sets UI font resource file. Default: \,/usr/share/games/freeorion/default/DejaVuSans.ttf\/
--UI.font-bold
Sets UI bold font resource file. Default: \,/usr/share/games/freeorion/default/DejaVuSans-Bold.ttf\/
--UI.font-size
Sets UI font size. | Default: 12
--UI.galaxy-gas-background
Render gassy substance around systems to give galaxy shape. May slow rendering on older systems. | Default: 1
--UI.galaxy-starfields
Render star fields around systems. May slow rendering on older systems. Default: 1
--UI.hotkeys.combat.end_turn
ERROR: HOTKEY_COMBAT_END_TURN Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN
--UI.hotkeys.combat.menu
ERROR: HOTKEY_COMBAT_MENU | Default: GGK_F10
--UI.hotkeys.combat.open_chat
ERROR: HOTKEY_COMBAT_OPEN_CHAT | Default: GGK_RETURN
--UI.hotkeys.combat.zoom_in
ERROR: HOTKEY_COMBAT_ZOOM_IN | Default: GGK_e
--UI.hotkeys.combat.zoom_in_alt
ERROR: HOTKEY_COMBAT_ZOOM_IN_ALT | Default: GGK_KP_PLUS
--UI.hotkeys.combat.zoom_next_idle_unit
ERROR: HOTKEY_COMBAT_ZOOM_NEXT_IDLE_UNIT | Default: GGK_g
--UI.hotkeys.combat.zoom_next_unit
ERROR: HOTKEY_COMBAT_ZOOM_NEXT_UNIT | Default: GGK_b
--UI.hotkeys.combat.zoom_out
ERROR: HOTKEY_COMBAT_ZOOM_OUT | Default: GGK_r
--UI.hotkeys.combat.zoom_out_alt
ERROR: HOTKEY_COMBAT_ZOOM_OUT_ALT | Default: GGK_KP_MINUS
--UI.hotkeys.combat.zoom_prev_idle_unit
ERROR: HOTKEY_COMBAT_ZOOM_PREV_IDLE_UNIT | Default: GGK_f
--UI.hotkeys.combat.zoom_prev_unit
ERROR: HOTKEY_COMBAT_ZOOM_PREV_UNIT | Default: GGK_v
--UI.hotkeys.copy
Copy | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_c
--UI.hotkeys.cut
Cut | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x
--UI.hotkeys.deselect
Deselect | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d
--UI.hotkeys.focus_next_wnd
Next Control | Default: GGK_TAB
--UI.hotkeys.focus_prev_wnd
Previous Control | Default: MOD_KEY_LSHIFT | MOD_KEY_RSHIFT+GGK_TAB
--UI.hotkeys.map.design
Toggle design panel | Default: GGK_d
--UI.hotkeys.map.end_turn
End turn | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN
--UI.hotkeys.map.menu
General menu | Default: GGK_F10
--UI.hotkeys.map.open_chat
Open chat window | Default: GGK_RETURN
--UI.hotkeys.map.production
Toggle production panel | Default: GGK_p
--UI.hotkeys.map.research
Toggle research panel | Default: GGK_r
--UI.hotkeys.map.return_to_map
Return to map window | Default: GGK_ESCAPE
--UI.hotkeys.map.sit_rep
Toggle situation report | Default: GGK_n
--UI.hotkeys.map.zoom_home_system
Switch to home system | Default: GGK_h
--UI.hotkeys.map.zoom_in
Zoom in | Default: GGK_z
--UI.hotkeys.map.zoom_in_alt
Zoom in (other shortcut) | Default: GGK_KP_PLUS
--UI.hotkeys.map.zoom_next_fleet
Switch to next fleet | Default: GGK_g
--UI.hotkeys.map.zoom_next_idle_fleet
Switch to next idle fleet | Default:
--UI.hotkeys.map.zoom_next_system
Switch to next system | Default: GGK_GREATER
--UI.hotkeys.map.zoom_out
Zoom out | Default: GGK_x
--UI.hotkeys.map.zoom_out_alt
Zoom out (other shortcut) | Default: GGK_KP_MINUS
--UI.hotkeys.map.zoom_prev_fleet
Switch to previous fleet | Default: GGK_f
--UI.hotkeys.map.zoom_prev_idle_fleet
Switch to previous idle fleet | Default:
--UI.hotkeys.map.zoom_prev_system
Switch to previous system | Default: GGK_LESS
--UI.hotkeys.paste
Paste | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_v
--UI.hotkeys.select_all
Select All | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_a
--UI.keypress-repeat-delay
Sets delay between holding a key and repeat keypresses being generated Default: 360
--UI.keypress-repeat-interval
Sets delay between repeat keypresses while holding a key | Default: 20
--UI.known-tech
Sets color of known techs in the tech tree. | Default: (72,72,72,255)
--UI.known-tech-border
Sets text and border color of known techs in the tech tree. Default: (164,164,164,255)
--UI.main-menu.x
Position of the center of the intro screen main menu, as a portion of the application's total width. | Default: 0.75
--UI.main-menu.y
Position of the center of the intro screen main menu, as a portion of the application's total height. | Default: 0.5
--UI.map-right-click-popup-menu
Toggles whether to show a right-click popup menu on the galaxy map. Default: 0
--UI.medium-fleet-button-minimum-zoom
Sets minimum zoom level at which medium fleet icons are shown on the galaxy map. | Default: 4
--UI.mouse-click-repeat-delay
Sets delay between holding a mouse button and repeat clicks being generated | Default: 360
--UI.mouse-click-repeat-interval
Sets delay between repeat clicks while holding a moues button Default: 15
--UI.multiple-fleet-windows
If true, clicks on multiple fleet buttons will open multiple fleet windows at the same time. Otherwise, opening a fleet window will close any currently-open fleet window. | Default: 0
--UI.objects-list-info-col-0
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: NAME
--UI.objects-list-info-col-1
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: ID
--UI.objects-list-info-col-10
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
--UI.objects-list-info-col-11
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
--UI.objects-list-info-col-2
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: OBJECT_TYPE
--UI.objects-list-info-col-3
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: OWNER
--UI.objects-list-info-col-4
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: SPECIES
--UI.objects-list-info-col-5
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
--UI.objects-list-info-col-6
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
--UI.objects-list-info-col-7
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
--UI.objects-list-info-col-8
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
--UI.objects-list-info-col-9
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
--UI.objects-list-width-col-0
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 144
--UI.objects-list-width-col-1
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 48
--UI.objects-list-width-col-10
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
--UI.objects-list-width-col-11
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
--UI.objects-list-width-col-2
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 60
--UI.objects-list-width-col-3
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 120
--UI.objects-list-width-col-4
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
--UI.objects-list-width-col-5
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
--UI.objects-list-width-col-6
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
--UI.objects-list-width-col-7
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
--UI.objects-list-width-col-8
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
--UI.objects-list-width-col-9
ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
--UI.optimized-system-rendering
Use fancy optimized OpenGL 1.5 rendering for systems on galaxy map. May crash on older graphics hardware. | Default: 1
--UI.queue-width
Sets width of queues on research and production screens. | Default: 300
--UI.researchable-tech
Sets color of researchable techs in the tech tree. Default: (48,48,48,255)
--UI.researchable-tech-border
Sets text and border color of researchable techs in the tech tree. Default: (164,164,164,255)
--UI.resource-starlane-colouring
Toggles whether to color starlanes with empire colors if empires can exchange resources along each starlane. | Default: 1
--UI.rollover-link-color
Sets UI rollover link color. | Default: (192,80,255,255)
--UI.save-file-dialog.columns
List the columns to show in the save file dialog, separated by commas. Valid columns: time, turn, player, empire, systems, seed, galaxy_age, galaxy_shape, planet_freq, native_freq, specials_freq, starlane_freq Default: time,turn,player,empire,file
--UI.save-file-dialog.default.stretch
If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 1
--UI.save-file-dialog.empire.stretch
If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 1
--UI.save-file-dialog.file.stretch
If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 2
--UI.save-file-dialog.galaxy_size.wide-as
If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text there. | Default: 9999
--UI.save-file-dialog.player.stretch
If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 1
--UI.save-file-dialog.seed.stretch
If UI.save-file-dialog.[name].stretch is set, the column will get that stretch factor if visible. | Default: 0.75
--UI.save-file-dialog.time.wide-as
If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text there. | Default: YYYY-MM-DD
--UI.save-file-dialog.tooltip-delay
ERROR: OPTIONS_DB_UI_SAVE_DIALOG_TOOLTIP_DELAY | Default: 800
--UI.save-file-dialog.turn.wide-as
If UI.save-file-dialog.[name].wide-as is set, the column will always be wide enough to contain the text there. | Default: 9999
--UI.scroll-width
Sets UI scroll width. | Default: 14
--UI.show-detection-range
Toggles whether to show circles around objects to indicate their detection range on the galaxy map. | Default: 1
--UI.show-galaxy-map-scale
Show scale line for universe distance on galaxy map. | Default: 1
--UI.show-galaxy-map-zoom-slider
Toggles whether to show the zoom slider on galaxy map. | Default: 0
--UI.show-production-location-on-queue
Sets whether to show the production location for items on the production queue | Default: 1
--UI.sidepanel-planet-max-diameter
Sets size of largest-rendered rotating planets on side-panel. Default: 128
--UI.sidepanel-planet-min-diameter
Sets size of smallest-rendered rotating planets on side-panel. Default: 24
--UI.sidepanel-planet-shown
Sets whether to show rendered planets / asteroids on the side-panel. Default: 1
--UI.sidepanel-width
Sets size of system side-panel. | Default: 384
--UI.small-fleet-button-minimum-zoom
Sets minimum zoom level at which small fleet icons are shown on the galaxy map. | Default: 1.5
--UI.sound.alert
The sound file played when an error or illegal action occurs. Default: \,/usr/share/games/freeorion/default/data/sound/alert.ogg\/
--UI.sound.balanced-focus
The sound file played when a balanced focus button is clicked. Default: \,/usr/share/games/freeorion/default/data/sound/balanced_select.ogg\/
--UI.sound.bg-music
Sets the background track to play.
Default: \,/usr/share/games/freeorion/default/data/sound/artificial_intelligence_v3.ogg\/
--UI.sound.button-click
The sound file played when a button is clicked. Default: \,/usr/share/games/freeorion/default/data/sound/button_click.ogg\/
--UI.sound.button-rollover
The sound file played when the mouse moves over a button.
Default: \,/usr/share/games/freeorion/default/data/sound/button_rollover.ogg\/
--UI.sound.enabled
Enables sound in the game. | Default: 1
--UI.sound.farming-focus
The sound file played when a farming focus button is clicked. Default: \,/usr/share/games/freeorion/default/data/sound/farm_select.ogg\/
--UI.sound.fleet-button-click
The sound file played when a fleet button is clicked.
Default: \,/usr/share/games/freeorion/default/data/sound/fleet_button_click.ogg\/
--UI.sound.fleet-button-rollover
The sound file played when the mouse moves over a fleet button. Default: \,/usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg\/
--UI.sound.industry-focus
The sound file played when an industry focus button is clicked. Default: \,/usr/share/games/freeorion/default/data/sound/industry_select.ogg\/
--UI.sound.item-drop
The sound file played when an item is dropped into a listbox. Default: \,/usr/share/games/freeorion/default/data/sound/list_select.ogg\/
--UI.sound.list-pulldown
The sound file played when the list is opened in a drop-down list. Default: \,/usr/share/games/freeorion/default/data/sound/list_pulldown.ogg\/
--UI.sound.list-select
The sound file played when a listbox or drop-down list item is selected. Default: \,/usr/share/games/freeorion/default/data/sound/list_select.ogg\/
--UI.sound.mining-focus
The sound file played when a mining focus button is clicked. Default: \,/usr/share/games/freeorion/default/data/sound/mining_select.ogg\/
--UI.sound.music-enabled
Enables music in the game. | Default: 1
--UI.sound.music-volume
The volume (0 to 255) at which music should be played. | Default: 127
--UI.sound.planet-button-click
The sound file played when a planet button is clicked. Default: \,/usr/share/games/freeorion/default/data/sound/button_click.ogg\/
--UI.sound.research-focus
The sound file played when a research focus button is clicked. Default: \,/usr/share/games/freeorion/default/data/sound/research_select.ogg\/
--UI.sound.sidepanel-open
The sound file played when the system side-panel is opened. Default: \,/usr/share/games/freeorion/default/data/sound/sidepanel_open.ogg\/
--UI.sound.system-icon-rollover
The sound file played when the mouse moves over a system icon. Default: \,/usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg\/
--UI.sound.text-typing
The sound file played when the user types text. Default: \,/usr/share/games/freeorion/default/data/sound/text_typing.ogg\/
--UI.sound.trade-focus
The sound file played when a trade focus button is clicked. Default: \,/usr/share/games/freeorion/default/data/sound/trade_select.ogg\/
--UI.sound.turn-button-click
The sound file played when the turn button is clicked.
Default: \,/usr/share/games/freeorion/default/data/sound/turn_button_click.ogg\/
--UI.sound.volume
The volume (0 to 255) at which UI sound effects should be played. Default: 255
--UI.sound.window-close
The sound file played when a window is closed. Default: \,/usr/share/games/freeorion/default/data/sound/window_close.ogg\/
--UI.sound.window-maximize
The sound file played when a window is maximized.
Default: \,/usr/share/games/freeorion/default/data/sound/window_maximize.ogg\/
--UI.sound.window-minimize
The sound file played when a window is minimized.
Default: \,/usr/share/games/freeorion/default/data/sound/window_minimize.ogg\/
--UI.starlane-core-multiplier
Width multiplier for empire 'core' starlanes. | Default: 4
--UI.starlane-thickness
Sets how wide to render starlanes in pixels. | Default: 2
--UI.stat-decrease-color
Sets color of decreasing statistics | Default: (255,0,0,255)
--UI.stat-increase-color
Sets color of increasing statistics | Default: (0,255,0,255)
--UI.state-button-color
Sets UI state button selected color. | Default: (0,127,0,255)
--UI.swap-mouse-lr
Swaps results of clicking left and right mouse buttons. | Default: 0
--UI.system-circle-size
Sets size of circles around systems on map, relative to system icon size. Default: 1
--UI.system-circles
Toggles whether to draw circles around systems. | Default: 1
--UI.system-fog-of-war
Toggles whether to render fog of war scan-line shading over system icons. Default: 1
--UI.system-fog-of-war-spacing
Sets spacing (in pixels) between fog of war scan-lines. | Default: 4
--UI.system-icon-size
Sets size of system icons. | Default: 14
--UI.system-name-unowned-color
Sets color of unowned system names on the galaxy map. Default: (160,160,160,255)
--UI.system-selection-indicator-fps
Sets the frame rate of animation of system selection indicator. Default: 12
--UI.system-selection-indicator-size
Sets size of system selection indicator, relative to system icon size. Default: 1.625
--UI.system-tiny-icon-size-threshold
Sets size of system icons below which the fixed-size tiny icons will be shown. | Default: 10
--UI.tech-layout-horz-spacing
The horizontal spacing to be placed between techs in the tech screen, in multiples of the width of a single theory tech. | Default: 1
--UI.tech-layout-vert-spacing
The vertical spacing to be placed between techs in the tech screen, in multiples of the height of a single theory tech. | Default: 0.75
--UI.tech-progress
Sets background color of progress bars in the tech tree. Default: (40,40,40,255)
--UI.tech-progress-background
Sets bar color of progress bars in the tech tree. Default: (72,72,72,255)
--UI.text-color
Sets UI text color. | Default: (255,255,255,255)
--UI.tiny-fleet-button-minimum-zoom
Sets minimum zoom level at which tiny fleet icons are shown on the galaxy map. At smaller zooms, no fleet icons are shown. | Default: 0.75
--UI.title-font
Sets UI title font resource file. Default: \,/usr/share/games/freeorion/default/DejaVuSans.ttf\/
--UI.title-font-size
Sets UI title font size. | Default: 12
--UI.tooltip-delay
Sets UI tooltip pop-up delay, in ms. | Default: 100
--UI.unowned-starlane-colour
Sets default color to render starlanes. | Default: (72,72,72,255)
--UI.unresearchable-tech
Sets color of unresearchable techs in the tech tree. Default: (30,30,30,255)
--UI.unresearchable-tech-border
Sets text and border color of unresearchable techs in the tech tree. Default: (86,86,86,255)
--UI.window-quickclose
Close open windows such as fleet windows and the system-view side panel when you right-click on the main map. | Default: 0
--UI.wnd-color
Sets UI window background color. | Default: (35,35,35,240)
--UI.wnd-inner-border-color
Sets UI window inner border color. | Default: (192,192,192,255)
--UI.wnd-outer-border-color
Sets UI window outer border color. | Default: (64,64,64,255)
--app-height
Sets vertical app resolution in fullscreen mode. Options are determined by the rendering plugin, and may not match the actual monitor size. Default: 768
--app-height-windowed
Sets vertical resolution in windowed mode. | Default: 768
--app-left-windowed
Sets horizontal position in windowed mode. Relative to primary monitor left. | Default: 0
--app-top-windowed
Sets vertical position in windowed mode. Relative to primary monitor top. Default: 0
--app-width
Sets horizontal app resolution in fullscreen mode. Options are determined by the rendering plugin, and may not match the actual monitor size. Default: 1024
--app-width-windowed
Sets horizontal resolution in windowed mode. | Default: 1024
--auto-advance-first-turn
Hits the "Turn" button automatically on the first turn; useful for debugging, especially when used with --quickstart.
--autosave.limit
Sets the maximum number of autosave files to keep. | Default: 10
--autosave.multiplayer
If true, autosaves will occur during multiplayer games. | Default: 1
--autosave.single-player
If true, autosaves will occur during single-player games. | Default: 1
--autosave.turns
Sets the number of turns between autosaves. | Default: 1
--checked-gl-version
Stores whether the OpenGL version of this system has been checked. If false, several rendering options may be altered depending on the GL version, after which, this option will be set to true. | Default: 0
-c, --color-depth
Sets screen color depth, in bits per pixel. | Default: 32
--combat.enable-glow
Toggles glow effects on and off. | Default: 1
--combat.enable-lens-flare
Toggles lens flares on and off. | Default: 1
--combat.enable-skybox
Toggles background skybox on and off. | Default: 1
--combat.filled-selection
Uses a filled-in effect, as opposed to an outline effect, on selected objects. | Default: 0
--effects-threads
Specifies number of threads to use in effects processing. More than one thread may lead to unpredictable crashes of the client or server. Default: 8
--external-server-address
Address to connect to in external server mode. If used, this client becomes the manager of the game. | Default: localhost
--force-external-server
Force the client not to start a server, even when hosting a game on localhost, playing single player, etc.
-f, --fullscreen
Start the game in fullscreen. Clicking Apply may cause this to take effect, or may require a restart.
--fullscreen-monitor-id
Select which monitor to use in fullscreen mode. Primary monitor should be index 0. May require a restart to take effect. | Default: 0
-g, --generate-config-xml
Uses default settings, settings from any existing config.xml file, and settings given on the command line to generate a config.xml file. This will overwrite the current config.xml file, if it exists.
-h, --help
Print this help message.
--limit-fps
Toggles FPS limiting on or off. Limit is set with Max FPS option. Default: 1
--load
Loads the specified single-player save game. | Default:
--log-level
Sets the level at or above which log messages will be output (levels in order of decreasing verbosity: DEBUG, INFO, NOTICE, WARN, ERROR, CRIT, ALERT, FATAL, EMERG) | Default: DEBUG
--max-fps
Toggles FPS limit, if enabled. Limiting is toggled with Limit FPS. Default: 60
--multiplayersetup.host-address
Address to connect to when joining a multiplayer game. Default: localhost
--multiplayersetup.player-name
Player name to use when hosting or joining a multiplayer game. | Default:
-q, --quickstart
Starts a new quick-start game, bypassing the main menu.
-r, --render-simple
Sets several map and GUI rendering options to improve frame rate and reduce rendering CPU use. Useful for configuring to run on lower-powered graphics adapters without adjusting each setting separately.
--reset-fullscreen-size
Stores whether to reset the stored fullscreen resolution. If false, the stored values are used, but if true, the values are reset to the max the rendering system supports. | Default: 1
--resource-dir
Sets the root directory for the game resource files (game content and data files). | Default: \,/usr/share/games/freeorion/default\/
-S, --save-dir
The directory in which saved games are saved and from which they are loaded. | Default: /home/apo/.freeorion/save
--show-fps
Toggles FPS display on or off. | Default: 0
--stringtable-filename
Sets the language-specific string table filename. Default: \,/usr/share/games/freeorion/default/stringtables/en.txt\/
--tech-demo
Try out the 3D combat tech demo.
--test-3d-combat
Test 3D combat resolution.
--ui.fleet-wnd-aggression
ERROR: OPTIONS_DB_FLEET_WND_AGGRESSION | Default: INVALID_FLEET_AGGRESSION
--verbose-logging
Toggles verbose logging of universe contents and effect evaluation. Default: 0
--verbose-sitrep
Toggles inclusion of situation report messages with errors. | Default: 0
--version-string
Tracks the FreeOrion version for which config.xml was generated. Config.xml for different versions will be ignored. Default: v0.4.4 [SVN 7640] CMake