Realtime strategy game
freecraft [-c file.ccl] [-d datapath] [-D depth] [-e] [-f factor] [-F] [-l logfile] [-L lag] [-n [localport:]host[:port]] [-N name] [-p nplayers] [-h] [map.pud|map.pud.gz|map.cm|map.cm.gz]"
This manual page documents briefly the flags that you can give to freecraft , formerly known as ALE Clone.
freecraft is a free clone of Blizzard's famous realtime strategy game, WarCraft II.
A summary of options are included below.
-h
Show summary of all options.
-c file.ccl
Choose a different clone config file.
-d datapath
Choose a different directory to use for game data files.
-D depth
Set the video mode depth, often called 'bpp' or 'bits per pixel'. This option is only valid for Win32/NT.
- e
Start the editor included in FreeCraft. For a full-featured editor, try crafted.
-f factor
With this parameter you will set up the relative cost for the computer's units. Default is 100. If you set this to a higher value, computer will have to spend more resources for creating units, and viceversa.
-F
With this option you can start FreeCraft in full screen video mode. This option is only supported if you have compiled freecraft with SDL support.
-h
This flag shows the online help.
-l file
With this option you can log freecraft messages into file.
-L lag
This sets the network lag in number of frames (default 10 = 333 ms).
-n [localport:]host[:port]
With this option you can specify the network arguments for network play.
-N name
The name of the player (will appear in network games).
-P port
With this option you can set the network port to use in network games. The default value is port tcp/6660.
-s number
Number of frames before AI awakes. This is useful if the AI is beating you hard, and you want to make it sweet like a cat. The higher, the easier will be the game against the AI. Default is to sleep 0 time frames.
/usr/share/games/freecraft/default
Default directory for FreeCraft data files
/usr/share/games/freecraft/default/default.pud.gz
Default PUD.
/usr/share/games/freecraft/default/ccl/clone.ccl
Default start file.
More complete documentation is available in /usr/share/doc/freecraft.
FreeCraft needs a lot of data (maps and artwork), that can come from WarCraft II CD, or from the FreeCraft Media Project, codename fcmp, that has support for almost all the data present in WarCraft II.
WarCraft II is a registered trademark of Blizzard Entertainment.
FreeCraft was written by Lutz Sammer, Fabrice Rossie and others.
This manual page was written by Anthony Towns <[email protected]> and David MartÃnez Moreno <[email protected]> for the Debian GNU/Linux system (but may be used by others).