SYNOPSIS

#include <s3dw.h>

int s3dw_handle_key(const struct s3d_evt *event);

DESCRIPTION

This is somehow useful to call in your keyhandler functions if you want to have input-boxes work. ;)

 // way 1:
 s3d_set_callback(S3D_EVENT_KEY,s3dw_handle_key);

 // way 2:
 ...
 void key(struct s3d_evt *evt)
 {
         s3dw_handle_key(evt);
         ....
         // your own keyhandler code
         ...
 }
 ....
 s3d_set_callback(S3D_EVENT_KEY,key);

AUTHOR

Simon Wunderlich

Author of s3d