The sotextdetail stores information about a character in a string. instances of this class are used for storing information about hit points on textual 2d or 3d geometry after pick operations, and for storing information returned to tessellation callbacks.
#include <Inventor/details/SoTextDetail.h>
Inherits SoDetail.
virtual SoType getTypeId (void) const
SoTextDetail (void)
virtual ~SoTextDetail ()
virtual SoDetail * copy (void) const
int getStringIndex (void) const
int getCharacterIndex (void) const
int getPart (void) const
void setStringIndex (const int idx)
void setCharacterIndex (const int idx)
void setPart (const int idx)
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initClass (void)
The SoTextDetail stores information about a character in a string.
Instances of this class are used for storing information about hit points on textual 2D or 3D geometry after pick operations, and for storing information returned to tessellation callbacks.
See also:
SoRayPickAction, SoCallbackAction
SoText3, SoText2, SoAsciiText
Constructor sets up an 'empty' detail; all indices are set to -1 to indicate this.
Destructor. This class does not allocate any extra resources, so no actions are taken.
Returns the type identification of a detail derived from a class inheriting SoDetail. This is used for run-time type checking and 'downward' casting.
Usage example:
void fuhbear(SoDetail * detail) { if (detail->getTypeId() == SoFaceDetail::getClassTypeId()) { // safe downward cast, know the type SoFaceDetail * facedetail = (SoFaceDetail *)detail; } return; // ignore if not a SoFaceDetail }
For application programmers wanting to extend the library with new detail classes: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubDetail.h: SO_DETAIL_SOURCE and SO_DETAIL_INIT_CLASS.
Implements SoDetail.
Return a deep copy of ourself.
Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.
Implements SoDetail.
Returns the index of the string where a character was hit / generated, from a set of multiple strings.
See also:
SoMFString
Returns the index of the character in the string which was hit.
See also:
getStringIndex()
For SoText3, returns the part id of the text geometry. The id numbers matches those specified in the SoText3::Part enumeration.
Internal method for 'client' shape nodes to initialize this SoTextDetail instance.
Internal method for 'client' shape nodes to initialize this SoTextDetail instance.
Internal method for 'client' shape nodes to initialize this SoTextDetail instance.
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