The sotext3 class renders extruded 3d text. render text as 3d geometry.
#include <Inventor/nodes/SoText3.h>
Inherits SoShape.
enum Part { FRONT = 1, SIDES = 2, BACK = 4, ALL = FRONT|BACK|SIDES }
enum Justification { LEFT = 1, RIGHT, CENTER }
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SbBox3f getCharacterBounds (SoState *state, int stringindex, int charindex)
virtual void GLRender (SoGLRenderAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)
static SoType getClassTypeId (void)
static void initClass (void)
SoMFString string
SoSFFloat spacing
SoSFEnum justification
SoSFBitMask parts
virtual const SoFieldData * getFieldData (void) const
virtual void generatePrimitives (SoAction *)
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er)
virtual SoDetail * createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
virtual void notify (SoNotList *list)
static const SoFieldData ** getFieldDataPtr (void)
The SoText3 class renders extruded 3D text.
Render text as 3D geometry.
The size of the textual geometry representation is decided from the SoFont::size field of a preceding SoFont-node in the scene graph, which specifies the size in unit coordinates. This value sets the approximate vertical size of the letters. The default value if no SoFont-nodes are used, is 10.
This node will create 3D geometry from a specified font defined by a preceding SoFont node. The complexity of the glyphs is controlled by a preceding SoComplexity node with Type set to OBJECT_SPACE. Please note that the default builtin 3D font will not be affected by the SoComplexity node.
This is a simple example of an extruded SoText3 string:
#Inventor V2.1 ascii Separator { renderCaching ON Font { name "Arial" size 2 } ProfileCoordinate2 { point [ 0 0, 0.05 0.05, 0.25 0.05, 0.3 0 ] } LinearProfile { index [ 0, 1, 2, 3 ] } Complexity { type OBJECT_SPACE value 1 } ShapeHints { creaseAngle 1.5 shapeType SOLID vertexOrdering COUNTERCLOCKWISE } Material { diffuseColor 0.6 0.6 0.8 specularColor 1 1 1 } Text3 { string ["Coin3D"] parts ALL } }
if SoText3::Part is set to SIDES or ALL and no profile is provided, a flat, one unit long profile will be created.
Separate colors can be assigned to the front, sides and back of the glyphs by adding a preceding SoMaterialBinding node. Set the value field to PER_PART (default is OVERALL). The front, side and back of the glyphs will then be colored according to diffuse color 0, 1 and 2 found on the stack.
Beware that using a lot of SoText3 text characters in a scene will usually have severe impact on the rendering performance, as each and every character of the text increases the polygon-count a lot. This makes SoText3 nodes most suitable in situations where you just need a few characters to be placed in your scene, rather than to visualize complete sentences.
FILE FORMAT/DEFAULTS:
Text3 { string "" spacing 1 justification LEFT parts FRONT }
See also:
SoText2, SoAsciiText, SoProfile
Used to specify which parts should be rendered/generated.
Enumerator
FRONT
Front of characters.
SIDES
Sides of characters.
BACK
Back of characters.
ALL
All parts.
Used to specify horizontal string alignment.
Enumerator
LEFT
Left edges of strings are aligned.
RIGHT
Right edges of strings are aligned.
CENTER
Strings are centered.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoShape.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoShape.
Not implemented. Should probably have been private in OIV. Let us know if you need this method for anything, and we'll implement it.
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoShape.
Action method for the SoGetPrimitiveCountAction.
Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.
Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.
Reimplemented from SoShape.
The method implements action behavior for shape nodes for SoCallbackAction. It is invoked from SoShape::callback(). (Subclasses should not override SoNode::callback().)
The subclass implementations uses the convenience methods SoShape::beginShape(), SoShape::shapeVertex(), and SoShape::endShape(), with SoDetail instances, to pass the primitives making up the shape back to the caller.
Implements SoShape.
Implemented by SoShape subclasses to let the SoShape superclass know the exact size and weighted center point of the shape's bounding box.
The bounding box and center point should be calculated and returned in the local coordinate system.
The method implements action behavior for shape nodes for SoGetBoundingBoxAction. It is invoked from SoShape::getBoundingBox(). (Subclasses should not override SoNode::getBoundingBox().)
The box parameter sent in is guaranteed to be an empty box, while center is undefined upon function entry.
Implements SoShape.
Will create triangle detail for a SoPickedPoint. This method will only be called internally, when generatePrimitives() is used for picking (SoShape::rayPick() is not overridden).
This method returns NULL in Open Inventor, and subclasses will need to override this method to create details for a SoPickedPoint.
This is not necessary with Coin. Of course, if you choose to override it, it will work in the same way as Open Inventor.
For this to work, you must supply a face or line detail when generating primitives. If you supply NULL for the detail argument in SoShape::beginShape(), you'll have to override this method.
Reimplemented from SoShape.
Notifies all auditors for this instance when changes are made.
Reimplemented from SoShape.
The strings to render.
Array defaults to contain a single empty string.
Vertical spacing. 1.0 is the default spacing.
Horizontal justification. Default is alignment at the left border.
Character parts. Default is to show only the front-facing part.
Generated automatically by Doxygen for Coin from the source code.