The solocatehighlight class highlights geometry under the cursor. note: this node is supposed to draw to the front buffer. however, in coin we always draw to the back buffer, forcing a scene redraw whenever a highlight state changes.
#include <Inventor/nodes/SoLocateHighlight.h>
Inherits SoSeparator.
Inherited by SoWWWAnchor.
enum Modes { AUTO, ON, OFF }
enum Styles { EMISSIVE, EMISSIVE_DIFFUSE }
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoLocateHighlight (void)
virtual void handleEvent (SoHandleEventAction *action)
virtual void GLRenderBelowPath (SoGLRenderAction *action)
virtual void GLRenderInPath (SoGLRenderAction *action)
static SoType getClassTypeId (void)
static void initClass (void)
static void turnOffCurrentHighlight (SoGLRenderAction *action)
SoSFColor color
SoSFEnum style
SoSFEnum mode
virtual const SoFieldData * getFieldData (void) const
virtual ~SoLocateHighlight ()
virtual void redrawHighlighted (SoAction *act, SbBool flag)
static const SoFieldData ** getFieldDataPtr (void)
The SoLocateHighlight class highlights geometry under the cursor.
Note: this node is supposed to draw to the front buffer. However, in Coin we always draw to the back buffer, forcing a scene redraw whenever a highlight state changes.
FILE FORMAT/DEFAULTS:
LocateHighlight { renderCaching AUTO boundingBoxCaching AUTO renderCulling AUTO pickCulling AUTO color 0.3 0.3 0.3 style EMISSIVE mode AUTO }
Enum type for behaviour modes.
Enumerator
AUTO
Highlight when mouse cursor is over the contents of the node.
ON
Always highlight.
OFF
Never highlight.
Enum type for highlight styles.
Enumerator
EMISSIVE
Highlight using emissive color override.
EMISSIVE_DIFFUSE
Highlight useing emissive and diffuse color override.
Constructor.
Destructor.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoSeparator.
Reimplemented in SoWWWAnchor.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoSeparator.
Reimplemented in SoWWWAnchor.
Action method for SoHandleEventAction.
Inspects the event data from action, and processes it if it is something which this node should react to.
Nodes influencing relevant state variables for how event handling is done also overrides this method.
Reimplemented from SoSeparator.
Reimplemented in SoWWWAnchor.
SGI Open Inventor v2.1 obsoleted support for SoGLRenderAction::addMethod(). Instead, GLRender() might be called directly, and to optimize traversal, the SoSeparator node calls GLRenderBelowPath whenever the path code is BELOW_PATH or NO_PATH (path code is guaranteed not to change). To be compatible with SGI's Inventor (and thereby also TGS') we have chosen to follow their implementation in this respect.
SoSeparator::GLRenderBelowPath() do not traverse its children using SoChildList::traverse(), but calls GLRenderBelowPath() directly for all its children.
Reimplemented from SoSeparator.
Implements the SoAction::IN_PATH traversal method for the rendering action.
Reimplemented from SoSeparator.
Static method that can be used to turn off the current highlight.
Empty method in Coin. Can be used by subclasses to be told when status change.
Reimplemented in SoWWWAnchor.
The color used for highlighting. Default is [0.3, 0.3, 0.3], a dark gray.
The highlight style. Default is SoLocateHighlight::EMISSIVE.
The highlight mode. Default is SoLocateHighlight::AUTO.
Generated automatically by Doxygen for Coin from the source code.