The sobumpmap class is used to map a bump map onto subsequent shapes. sobumpmap has support for two types of maps. if the image is a three component (rgb) image, it will be treated as a normal map, where the red image component equals the x normal component, green equals y, and blue is z. see http://www.paulsprojects.net/tutorials/simplebump/simplebump.html for a nice introduction about bump mapping and normal maps.
#include <Inventor/nodes/SoBumpMap.h>
Inherits SoNode.
enum Wrap { REPEAT = SoMultiTextureImageElement::REPEAT, CLAMP = SoMultiTextureImageElement::CLAMP }
virtual SoType getTypeId (void) const
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. SoBumpMap (void)
virtual void doAction (SoAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void callback (SoCallbackAction *action)
virtual void rayPick (SoRayPickAction *action)
static SoType getClassTypeId (void)
static void initClass (void)
SoSFString filename
SoSFImage image
SoSFEnum wrapS
SoSFEnum wrapT
virtual const SoFieldData * getFieldData (void) const
virtual ~SoBumpMap ()
virtual SbBool readInstance (SoInput *in, unsigned short flags)
virtual void notify (SoNotList *list)
static const SoFieldData ** getFieldDataPtr (void)
The SoBumpMap class is used to map a bump map onto subsequent shapes.
SoBumpMap has support for two types of maps. If the image is a three component (RGB) image, it will be treated as a normal map, where the red image component equals the X normal component, green equals Y, and blue is Z. See http://www.paulsprojects.net/tutorials/simplebump/simplebump.html for a nice introduction about bump mapping and normal maps.
If the image is a grayscale image, it will be treated as a height map, and automatically converted to a normal map.
For bump mapping to work with extension nodes for Coin, the SoShape::generatePrimitives() method must be correctly implemented for the shape. This is needed since tangent space coordinates needs to be calculated for each vertex in the shape. All shape nodes which are a standard part of Coin meets this criteria.
Bump mapping in Coin requires OpenGL 1.3, or the following OpenGL extensions: GL_ARB_multitexture, GL_ARB_texture_cube_map, GL_ARB_texture_env_combine and GL_ARB_texture_env_dot3 (or the corresponding EXT extensions). If the run-time system doesn't meet these requirements, Coin will post a warning and the bump map will simply be ignored.
GL_ARB_vertex_program and GL_ARB_fragment_program is required to get specular lighting on the bumps. If these extensions are not available, the bumps will be rendered with diffuse lighting only.
Bump mapped objects will be rendered with multiple rendering passes. One extra pass per light source for diffuse only bumps, and two extra passes per light source for diffuse and specular bumps. You can turn off specular lighting on the bumps by setting specularColor to (0.0, 0.0, 0.0).
FILE FORMAT/DEFAULTS:
BumpMap { filename "" image 0 0 0 wrapS REPEAT wrapT REPEAT }
Since:
Coin 2.2
Enumeration of wrapping strategies which can be used when the bump map doesn't cover the full extent of the geometry.
Enumerator
REPEAT
Repeat bump map when coordinate is not between 0 and 1.
CLAMP
Clamp coordinate between 0 and 1.
Constructor.
Destructor. Frees up internal resources used to store texture image data.
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting. Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.
Reimplemented from SoFieldContainer.
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
Action method for SoRayPickAction.
Checks the ray specification of the action and tests for intersection with the data of the node.
Nodes influencing relevant state variables for how picking is done also overrides this method.
Reimplemented from SoNode.
This method is mainly intended for internal use during file import operations.
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
TRUE or FALSE is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoNode.
Notifies all auditors for this instance when changes are made.
Reimplemented from SoNode.
Bump map (or normal map) filename, referring to a file on disk in a supported image bitmap format. See SoBumpMap::filename for more information.
Inline image data. Defaults to contain an empty bump map.
Wrapping strategy for the S coordinate when the bump map is narrower than the object to map onto.
Default value is SoBumpMap::REPEAT.
Wrapping strategy for the T coordinate when the bump map is shorter than the object to map onto.
Default value is SoBumpMap::REPEAT.
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