The soboxhighlightrenderaction class renders the scene with highlighted boxes around selections. this action performs the same tasks as its parent class, soglrenderaction, with the added ability to render highlighted bounding boxes around geometry in selected nodes. this is a simple but convenient way of giving feedback to the user upon interaction with the scene graph.
#include <Inventor/actions/SoBoxHighlightRenderAction.h>
Inherits SoGLRenderAction.
virtual SoType getTypeId (void) const
SoBoxHighlightRenderAction (void)
SoBoxHighlightRenderAction (const SbViewportRegion &viewportregion)
virtual ~SoBoxHighlightRenderAction (void)
virtual void apply (SoNode *node)
virtual void apply (SoPath *path)
virtual void apply (const SoPathList &pathlist, SbBool obeysrules=FALSE)
void setVisible (const SbBool visible)
SbBool isVisible (void) const
void setColor (const SbColor &color)
const SbColor & getColor (void)
void setLinePattern (unsigned short pattern)
unsigned short getLinePattern (void) const
void setLineWidth (const float width)
float getLineWidth (void) const
static SoType getClassTypeId (void)
static void addMethod (const SoType type, SoActionMethod method)
static void enableElement (const SoType type, const int stackindex)
static void initClass (void)
virtual const
SoEnabledElementsList & getEnabledElements (void) const "
static SoEnabledElementsList * getClassEnabledElements (void)
static SoActionMethodList * getClassActionMethods (void)
SbBool hlVisible
The SoBoxHighlightRenderAction class renders the scene with highlighted boxes around selections.
This action performs the same tasks as its parent class, SoGLRenderAction, with the added ability to render highlighted bounding boxes around geometry in selected nodes. This is a simple but convenient way of giving feedback to the user upon interaction with the scene graph.
To have the highlighting actually happen (and to be able to automatically 'select' nodes by picking with the mouse cursor), you need to use SoSelection nodes in place of group nodes.
See also:
SoLineHighlightRenderAction, SoSelection
Default constructor. Note: passes a default SbViewportRegion to the parent constructor.
Constructor, taking an explicit viewportregion to render.
Destructor.
Returns the type identification of an action derived from a class inheriting SoAction. This is used for run-time type checking and 'downward' casting.
Usage example:
void bar(SoAction * action) { if (action->getTypeId() == SoGLRenderAction::getClassTypeId()) { // safe downward cast, know the type SoGLRenderAction * glrender = (SoGLRenderAction *)action; } return; // ignore if not renderaction }
For application programmers wanting to extend the library with new actions: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubAction.h: SO_ACTION_SOURCE, SO_ACTION_INIT_CLASS and SO_ACTION_CONSTRUCTOR.
For more information on writing Coin extensions, see the SoAction class documentation.
Returns the actual type id of an object derived from a class inheriting SoAction. Needs to be overridden in all subclasses.
Reimplemented from SoGLRenderAction.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Returns a list of the elements used by action instances of this class upon traversal operations.
Reimplemented from SoGLRenderAction.
Applies the action to the scene graph rooted at root.
Note that you should not apply an action to a node with a zero reference count. The behavior in that case is undefined.
Reimplemented from SoAction.
Applies the action to the parts of the graph defined by path.
Note that an SoPath will also contain all nodes that may influence e.g. geometry nodes in the path. So for instance applying an SoGLRenderAction on an SoPath will render that path as expected in the view, where geometry will get its materials, textures, and other appearance settings correctly.
If the path ends in an SoGroup node, the action will also traverse the tail node's children.
Reimplemented from SoAction.
Applies action to the graphs defined by pathlist. If obeysrules is set to TRUE, pathlist must obey the following four conditions (which is the case for path lists returned from search actions for non-group nodes and path lists returned from picking actions):
All paths must start at the same head node. All paths must be sorted in traversal order. The paths must be unique. No path can continue through the end point of another path.
See also:
SoAction::apply(SoPath * path)
Reimplemented from SoAction.
Sets if highlighted boxes should be visible when rendering. Defaults to TRUE.
Return if highlighted boxes are to be visible.
Sets the color for the highlighted boxes. Defaults to completely red.
Returns rendering color of the highlighted boxes.
Sets the line pattern used for the highlighted boxes. Defaults to 0xffff (i.e. drawn with no stipples).
Returns line pattern used when drawing boxes.
Sets the line width used when drawing boxes, in screen pixels (as for all OpenGL rendering). Defaults to 3.
Returns the line width used when drawing highlight boxes.
Boolean which decides whether or not the highlights for selected nodes should be visible.
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