SYNOPSIS

#include <Inventor/projectors/SbSphereSectionProjector.h>

Inherits SbSphereProjector.

Inherited by SbSpherePlaneProjector.

Public Member Functions

SbSphereSectionProjector (const float edgetol=0.9f, const SbBool orienttoeye=TRUE)

SbSphereSectionProjector (const SbSphere &sph, const float edgetol=0.9f, const SbBool orienttoeye=TRUE)

virtual SbProjector * copy (void) const

virtual SbVec3f project (const SbVec2f &point)

virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f &point2)

void setTolerance (const float edgetol)

float getTolerance (void) const

void setRadialFactor (const float rad=0.0f)

float getRadialFactor (void) const

SbBool isWithinTolerance (const SbVec3f &point)

Protected Member Functions

virtual void setupTolerance (void)

Protected Attributes

float tolerance

float tolDist

float radialFactor

SbVec3f planePoint

SbVec3f planeDir

float planeDist

SbPlane tolPlane

Detailed Description

The SbSphereSectionProjector projects 2D points to a sliced sphere.

The projection sphere for this class is sliced by a clipping plane. Projections will be mapped to the remaining sphere part.

See also:

SbCylinderSectionProjector

Constructor & Destructor Documentation

SbSphereSectionProjector::SbSphereSectionProjector (const floatedgetol = \fC0.9f\fP, const SbBoolorienttoeye = \fCTRUE\fP)

Default constructor. See SbSphereProjector::SbSphereProjector().

The edgetol value should be within <0, 1], and specifies how much of the sphere is used as a projection surface. 1.0 means the full front half is used.

SbSphereSectionProjector::SbSphereSectionProjector (const \fBSbSphere\fP &sph, const floatedgetol = \fC0.9f\fP, const SbBoolorienttoeye = \fCTRUE\fP)

Constructor with explicit setting of the projection sphere.

Member Function Documentation

\fBSbProjector\fP * SbSphereSectionProjector::copy (void) const\fC [virtual]\fP

Construct and return a copy of this projector. The caller is responsible for destructing the new instance.

Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.

Implements SbProjector.

Reimplemented in SbSpherePlaneProjector.

\fBSbVec3f\fP SbSphereSectionProjector::project (const \fBSbVec2f\fP &point)\fC [virtual]\fP

Project the 2D point from normalized viewport coordinates to a 3D point. The mapping will be done in accordance with the type of the projector.

Implements SbProjector.

Reimplemented in SbSpherePlaneProjector.

\fBSbRotation\fP SbSphereSectionProjector::getRotation (const \fBSbVec3f\fP &point1, const \fBSbVec3f\fP &point2)\fC [virtual]\fP

Returns rotation on the projection surface which re-orients point1 to point2.

Implements SbSphereProjector.

Reimplemented in SbSpherePlaneProjector.

void SbSphereSectionProjector::setTolerance (const floatedgetol)

The edgetol value decides how much of the surface of the sphere is used for projection. 1.0 means the full sphere half is used.

float SbSphereSectionProjector::getTolerance (void) const

Returns edge tolerance for the sphere half.

void SbSphereSectionProjector::setRadialFactor (const floatrad = \fC0.0f\fP)

Set up the controlling value for how the rotation calculation will be done 'outside' the sphere.

A radialFactor equal to 0.0 will make the rotations be done like if they were done by dragging the sphere, while a value of 1.0 will make the rotation be around the axis from the viewpoint towards the sphere.

float SbSphereSectionProjector::getRadialFactor (void) const

Returns value of radialFactor.

See also:

setRadialFactor()

SbBool SbSphereSectionProjector::isWithinTolerance (const \fBSbVec3f\fP &point)

Check if point is within the part of the sphere used for projections.

void SbSphereSectionProjector::setupTolerance (void)\fC [protected]\fP, \fC [virtual]\fP

Recalculate the internal projection surface settings. Needs to be done if any of the parameters influencing the projection surface have been changed from subclasses without using the access methods.

Member Data Documentation

SbSphereSectionProjector::tolerance\fC [protected]\fP

Tolerance value, deciding how much of the half-sphere to do projections against.

SbSphereSectionProjector::tolDist\fC [protected]\fP

Tolerance value multiplied with the sphere radius.

SbSphereSectionProjector::radialFactor\fC [protected]\fP

The radialfactor value decides how to calculate rotations outside of the sphere.

See also:

setRadialFactor()

SbSphereSectionProjector::planePoint\fC [protected]\fP

A point in the plane where the center of the sphere is.

SbSphereSectionProjector::planeDir\fC [protected]\fP

Direction of cutting plane.

SbSphereSectionProjector::planeDist\fC [protected]\fP

Distance from plane to sphere center.

SbSphereSectionProjector::tolPlane\fC [protected]\fP

Defines the plane cutting the sphere into a projection part.

Author

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