SYNOPSIS

#include <Inventor/projectors/SbSphereProjector.h>

Inherits SbProjector.

Inherited by SbSphereSectionProjector, and SbSphereSheetProjector.

Public Member Functions

SbVec3f projectAndGetRotation (const SbVec2f &point, SbRotation &rot)

virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f &point2)=0

void setSphere (const SbSphere &sph)

const SbSphere & getSphere (void) const

void setOrientToEye (const SbBool orienttoeye)

SbBool isOrientToEye (void) const

void setFront (const SbBool infront)

SbBool isFront (void) const

SbBool isPointInFront (const SbVec3f &point) const

virtual void setWorkingSpace (const SbMatrix &space)

Protected Member Functions

SbSphereProjector (const SbBool orienttoeye)

SbSphereProjector (const SbSphere &s, const SbBool orienttoeye)

SbBool intersectSphereFront (const SbLine &l, SbVec3f &result)

Protected Attributes

SbBool intersectFront

SbSphere sphere

SbBool orientToEye

SbBool needSetup

SbVec3f lastPoint

Detailed Description

The SbSphereProjector class is the abstract base class for mapping to spherical surfaces.

The sphere projectors map 2D points to various surface types based on spherical shapes.

See also:

SbCylinderProjector

Constructor & Destructor Documentation

SbSphereProjector::SbSphereProjector (const SbBoolorienttoeye)\fC [protected]\fP

Default constructor sets up a sphere at the origin with radius 1.

SbSphereProjector::SbSphereProjector (const \fBSbSphere\fP &s, const SbBoolorienttoeye)\fC [protected]\fP

Constructor taking an explicit sphere projection definition.

Member Function Documentation

\fBSbVec3f\fP SbSphereProjector::projectAndGetRotation (const \fBSbVec2f\fP &point, \fBSbRotation\fP &rot)

Project the 2D point to a 3D coordinate on the spherical surface, and find the rotation from the last projection to this one.

See also:

project(), getRotation()

\fBSbRotation\fP SbSphereProjector::getRotation (const \fBSbVec3f\fP &point1, const \fBSbVec3f\fP &point2)\fC [pure virtual]\fP

Returns rotation on the projection surface which re-orients point1 to point2.

Implemented in SbSphereSectionProjector, SbSpherePlaneProjector, and SbSphereSheetProjector.

void SbSphereProjector::setSphere (const \fBSbSphere\fP &sph)

Set sphere to project onto.

const \fBSbSphere\fP & SbSphereProjector::getSphere (void) const

Returns projection sphere.

void SbSphereProjector::setOrientToEye (const SbBoolorienttoeye)

Sets whether or not the projection surface should be oriented towards the eye of the viewer. Default is TRUE.

SbBool SbSphereProjector::isOrientToEye (void) const

Returns the state of the sphere orientation flag.

void SbSphereProjector::setFront (const SbBoolinfront)

Set whether to intersect with the outside of the sphere (infront equal to TRUE), or the inside.

SbBool SbSphereProjector::isFront (void) const

Returns value of the flag which decides whether to intersect with the outside or inside of the sphere.

SbBool SbSphereProjector::isPointInFront (const \fBSbVec3f\fP &point) const

Check if point is on the frontside or the backside of the cylinder.

void SbSphereProjector::setWorkingSpace (const \fBSbMatrix\fP &space)\fC [virtual]\fP

Sets the matrix used for converting from the projector's coordinate system to the world coordinate system.

Reimplemented from SbProjector.

SbBool SbSphereProjector::intersectSphereFront (const \fBSbLine\fP &l, \fBSbVec3f\fP &result)\fC [protected]\fP

Intersect line with the SbSphereProjector::sphere and place the intersection point (if any) in result. Considers setFront() settings.

Returns TRUE if line actually hits the sphere, FALSE if it doesn't intersect with it.

Member Data Documentation

SbSphereProjector::intersectFront\fC [protected]\fP

Flag which says whether or not we should map to the outside or inside of the sphere surface.

SbSphereProjector::sphere\fC [protected]\fP

Projection sphere.

SbSphereProjector::orientToEye\fC [protected]\fP

Which direction the spherical surface is oriented.

SbSphereProjector::needSetup\fC [protected]\fP

Set to TRUE whenever the projection surface needs to be recalculated according to the setting of the SbSphereProjector::orientToEye flag.

SbSphereProjector::lastPoint\fC [protected]\fP

Stores the previously projected 3D point.

Author

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