The sbcolor4f class contains the red, green, blue and alpha components which make up a color value. this class is used internally within other classes in coin. it contains a 4 component vector as a position in the rgb cube with an additional transparency value.
#include <Inventor/SbColor4f.h>
Inherits SbVec4f.
SbColor4f (void)
SbColor4f (const SbColor &rgb, const float alpha=1.0f)
SbColor4f (const SbVec4f &v)
SbColor4f (const float *const rgba)
SbColor4f (const float r, const float g, const float b, const float a=1.0f)
void setValue (const float r, const float g, const float b, const float a=1.0f)
void setValue (const float col[4])
const float * getValue () const
void getValue (float &r, float &g, float &b, float &a)
SbColor4f & setRGB (const SbColor &col)
void getRGB (SbColor &color)
SbColor4f & setHSVValue (float h, float s, float v, float a=1.0f)
SbColor4f & setHSVValue (const float hsv[3], float alpha=1.0f)
void getHSVValue (float &h, float &s, float &v) const
void getHSVValue (float hsv[3]) const
SbColor4f & setPackedValue (const uint32_t rgba)
uint32_t getPackedValue () const
float operator[] (const int idx) const
float & operator[] (const int idx)
SbColor4f & operator*= (const float d)
SbColor4f & operator/= (const float d)
SbColor4f & operator+= (const SbColor4f &c)
SbColor4f & operator-= (const SbColor4f &c)
SbColor4f operator* (const SbColor4f &c, const float d)
SbColor4f operator* (const float d, const SbColor4f &c)
SbColor4f operator/ (const SbColor4f &c, const float d)
SbColor4f operator+ (const SbColor4f &v1, const SbColor4f &v2)
SbColor4f operator- (const SbColor4f &v1, const SbColor4f &v2)
int operator== (const SbColor4f &v1, const SbColor4f &v2)
int operator!= (const SbColor4f &v1, const SbColor4f &v2)
The SbColor4f class contains the red, green, blue and alpha components which make up a color value.
This class is used internally within other classes in Coin. It contains a 4 component vector as a position in the RGB cube with an additional transparency value.
The red, green and blue values should be between 0.0 and 1.0, where 0.0 is interpreted as minimum intensity, and 1.0 is maximum intensity. The transparency value is also between 0.0 and 1.0.
SbColor4f contains methods for convenient handling of setting and getting color values as 32 bit packed values or as HSV values.
Note: this class is not part of Open Inventor, but is an extension to the API. Don't use it if you want your code to be compatible with Open Inventor.
See also:
SbColor
Default constructor. The color value will be uninitialized until explicitly set.
Construct and initialize an SbColor4f with the red, green and blue components from the SbColor rgb, and the alpha value from the supplied alpha argument.
Construct and initialize an SbColor4f with the red, green, blue and alpha values given by the v vector.
Construct and initialize an SbColor4f with the red, green, blue and alpha taken from given rgba array
Construct and initialize an SbColor4f with the given red, green, blue and alpha values.
Set a new color.
Set a new color. The elements of the array will be read in turned as red, green, blue and transparency.
Return pointer to array of 4 float values representing the red, green, blue and transparency values of the color.
Return components of the stored color.
Sets the RGB components of the color. The alpha component is left unchanged.
Returns the RGB components of this color.
Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.
See also:
getHSVValue().
Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.
See also:
getHSVValue().
Return the color as a hue, saturation, value triplet. Alpha component is ignored.
See also:
setHSVValue().
Return the color as a hue, saturation, value triplet. Alpha component is ignored.
See also:
setHSVValue().
Set the color value as a 32 bit combined red/green/blue/alpha value. Each component is 8 bit wide (i.e. from 0x00 to 0xff), and the red value should be stored leftmost, like this: 0xRRGGBBAA.
See also:
getPackedValue().
Return color as a 32 bit packed integer in the form 0xRRGGBBAA.
See also:
setPackedValue().
Returns the color component represented by the given index idx. 0 is red, 1 is green, 2 is blue and 3 is the transparency value.
Returns the color component represented by the given index idx. 0 is red, 1 is green, 2 is blue and 3 is the transparency value.
Multiplies the RGB components by d. The alpha component is left unchanged.
Divides the RGB components by d. The alpha component is left unchanged.
Adds the RGB components. Alpha is ignored.
Subtracts the RGB components. Alpha is ignored.
Multiplies the RGB components by d. Alpha is left unchanged.
Multiplies the RGB components by d. Alpha is left unchanged.
Divides the RGB components by d. Alpha is left unchanged.
Adds the RGB components of the two colors. Alpha is taken from the first color (v1).
Subtracts the RGB components of the two colors. Alpha is taken from the first color (v1).
Check if two colors are equal. Returns 1 if equal, 0 if unequal.
Check if two colors are unequal. Returns 0 if equal, 1 if unequal.
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