SYNOPSIS

#include <Inventor/SbColor.h>

Inherits SbVec3f.

Public Member Functions

SbColor (void)

SbColor (const SbVec3f &v)

SbColor (const float *const rgb)

SbColor (const float r, const float g, const float b)

SbColor & setHSVValue (float h, float s, float v)

SbColor & setHSVValue (const float hsv[3])

void getHSVValue (float &h, float &s, float &v) const

void getHSVValue (float hsv[3]) const

SbColor & setPackedValue (const uint32_t rgba, float &transparency)

uint32_t getPackedValue (const float transparency=0.0f) const

Additional Inherited Members

Detailed Description

The SbColor class contains the red, green and blue components which make up a color value.

This class is used within other classes in Coin. It inherits the SbVec3f class, interpreting the 3 component vector as a vector in the RGB cube where the red, green and blue components corresponds to x, y and z respectively.

SbColor also adds a few extra methods for convenient handling of setting and getting color values as 32 bit packed values or as HSV values.

See also:

SbVec3f, SbColor4f

Constructor & Destructor Documentation

SbColor::SbColor (void)

Default constructor. The color value will be uninitialized.

SbColor::SbColor (const \fBSbVec3f\fP &v)

Construct and initialize an SbColor with the red, green and blue values given by the v vector.

SbColor::SbColor (const float *constrgb)

Construct and initialize an SbColor with the red, green and blue taken from given rgb array.

SbColor::SbColor (const floatr, const floatg, const floatb)

Construct and initialize an SbColor with the given red, green and blue values.

Member Function Documentation

\fBSbColor\fP & SbColor::setHSVValue (floathue, floatsaturation, floatvalue)

Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.

See also:

getHSVValue().

\fBSbColor\fP & SbColor::setHSVValue (const floathsv[3])

Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.

See also:

getHSVValue().

void SbColor::getHSVValue (float &h, float &s, float &v) const

Return the color as a hue, saturation, value triplet.

See also:

setHSVValue().

void SbColor::getHSVValue (floathsv[3]) const

Return the color as a hue, saturation, value triplet.

See also:

setHSVValue().

\fBSbColor\fP & SbColor::setPackedValue (const uint32_trgba, float &transparency)

Set the color value as a 32 bit combined red/green/blue/alpha value. Each component is 8 bit wide (i.e. from 0x00 to 0xff), and the red value should be stored leftmost, like this: 0xRRGGBBAA.

The transparency value is not stored internally in SbColor, just converted to a transparency value in [0, 1] and returned in the transparency field. A value of 1.0 means completely transparent and a value of 0.0 is completely opaque.

See also:

getPackedValue().

uint32_t SbColor::getPackedValue (const floattransparency = \fC0.0f\fP) const

Return color as a 32 bit packed integer in the form 0xRRGGBBAA. The transparency part of the return value is taken from the supplied transparency argument.

See also:

setPackedValue().

Author

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