Floating point matrix structure. allegro game programming library.
#include <allegro.h>
typedef struct MATRIX_f
float v[3][3]; - 3x3 scaling and rotation component float t[3]; - x/y/z translation component
Floating point matrix structure. Read chapter "3D math routines" for a description on how to obtain/use this structure.
MATRIX(3alleg4), excamera(3alleg4), exquat(3alleg4), exscn3d(3alleg4), exzbuf(3alleg4)