Stores the entries of a menu. allegro game programming library.
#include <allegro.h>
typedef struct MENU
char *text; - the text to display for the menu item int (*proc)(void); - called when the menu item is clicked struct MENU *child; - nested child menu int flags; - disabled or checked state void *dp; - pointer to any data you need
Structure used to hold an entry of a menu. Read chapter "GUI routines", section "GUI menus" for a description on how to obtain/use this structure.
do_menu(3alleg4), exgui(3alleg4)