Fixed point matrix structure. allegro game programming library.
#include <allegro.h>
typedef struct MATRIX
fixed v[3][3]; - 3x3 scaling and rotation component fixed t[3]; - x/y/z translation component
Fixed point matrix structure. Read chapter "3D math routines" for a description on how to obtain/use this structure.
MATRIX_f(3alleg4), ex12bit(3alleg4), ex3d(3alleg4), exstars(3alleg4)