None
AuSoundRecordToBucket - create a flow to record to a bucket.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundRecordToBucket(server, destination, source, gain, callback, callback_data, mode, flow, volume_mult_elem, status)
AuServer *server;
AuBucketID destination;
AuDeviceID source;
AuFixedPoint gain;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
int mode;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
AuStatus *status; /* RETURN */
Specifies the connection to the audio server.
Specifies the bucket to record to.
Specifies the input device to record from.
Specifies the gain for the input device.
Specifies the procedure to be called for additional event processing.
Specifies any additional arguments to be passed to the callback.
Specifies the line mode for the input device. Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.
If non-NULL, returns the flow ID.
According to the comment in the source, not implemented.
If non-NULL, flush the output buffer and return the status from the server.
AuSoundRecordToBucket creates a flow to record from source into destination and returns a pointer to the event handler created or NULL if there was an error.
AuBadBucket, AuBadDevice.
AuSoundRecord, AuSoundRecordToData, AuSoundRecordToFile, AuSoundRecordToFileN.
audiolib - Network Audio System C Language Interface