None
AuSoundRecord - create a flow to record audio to any destination.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundRecord(server, source, gain, num_samples, mode, sound_data, flow, volume_mult_elem, status)
AuServer *server;
AuDeviceID source;
AuFixedPoint gain;
AuUint32 num_samples;
int mode;
AuSoundDataPtr sound_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
AuStatus *status; /* RETURN */
Specifies the connection to the audio server.
Specifies the input device to use.
Specifies the gain for the input device.
Specifies the number of samples to record.
Specifies the line mode for the input device. Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.
Specifies the sound information.
If non-NULL, returns the flow ID.
Accord to the comment in the source, not implemented.
If non-NULL, flush the output buffer and return the status from the server.
AuSoundRecord creates a flow to record audio from source to any destination and returns a pointer to the event handler created or NULL if there was an error. The sound_data structure contains the necessary information about the audio format and the data handling function.
AuBadDevice.
AuSoundRecordToBucket, AuSoundRecordToData, AuSoundRecordToFile, AuSoundRecordToFileN.
audiolib - Network Audio System C Language Interface