None
AuSoundRecordToData - create a flow to record to memory.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundRecordToData(server, sound, data, source, gain, callback, callback_data, line_mode, flow, volume_mult_elem, status)
AuServer *server;
Sound sound;
AuPointer data;
AuDeviceID source;
AuFixedPoint gain;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
int line mode;
AuFlowID *flow;
int *volume_mult_elem;
AuStatus *status;
Specifies the connection to the audio server.
Specifies the description if the audio data.
Specifies where to write the data.
Specifies the input device to record from.
Specifies the gain for the input device.
Specifies the procedure to be called for additional event processing.
Specifies any additional arguments to be passed to callback.
Specifies the line mode for the input device. Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.
If non-NULL, returns the flow ID.
Accord to the comment in the source, not implemented.
If non-NULL, flush the output buffer and return the status from the server.
AuSoundRecordToData creates a flow to record from source to data and returns the event handler created or NULL if there was an error.
AuBadDevice.
AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile. AuSoundRecordToFileN.
audiolib - Network Audio System C Language Interface