\fBName\fP

AuSoundRecordToData - create a flow to record to memory.

\fBSynopsis\fP

#include <audio/audiolib.h>

#include <audio/soundlib.h>

AuEventHandlerRec *AuSoundRecordToData(server, sound, data, source, gain, callback, callback_data, line_mode, flow, volume_mult_elem, status)

    AuServer *server;
    Sound sound;
    AuPointer data;
    AuDeviceID source;
    AuFixedPoint gain;
    void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
    AuPointer callback_data;
    int line mode;
    AuFlowID *flow;
    int *volume_mult_elem;
    AuStatus *status;

\fBArguments\fP

server

Specifies the connection to the audio server.

sound

Specifies the description if the audio data.

data

Specifies where to write the data.

Source

Specifies the input device to record from.

gain

Specifies the gain for the input device.

callback

Specifies the procedure to be called for additional event processing.

callback_data

Specifies any additional arguments to be passed to callback.

line_mode

Specifies the line mode for the input device. Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.

flow

If non-NULL, returns the flow ID.

volume_mult_elem

Accord to the comment in the source, not implemented.

status

If non-NULL, flush the output buffer and return the status from the server.

\fBDescription\fP

AuSoundRecordToData creates a flow to record from source to data and returns the event handler created or NULL if there was an error.

\fBErrors\fP

AuBadDevice.

\fBSee Also\fP

AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile. AuSoundRecordToFileN.

audiolib - Network Audio System C Language Interface