None
AuSoundPlayFromFile - create a flow to play a file.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromFile(server, filename, destination, volume, callback, callback_data, flow ,volume_mult_elem, monitor_element, status)
AuServer *server;
char *filename;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *,AuEvent *,AuPointer);
AuPointer callback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Specifies the connection to the audio server.
Specifies the name of the file to play.
Specifies the device to output the audio data.
Specifies the volume.
Specifies the procedure to be called for additional event processing.
Specifies any additional arguments to be passed to the callback.
If non-NULL, returns the flow ID.
If non-NULL, returns the index of the volume multipler element.
If non-NULL, include an ExportMonitor element in the flow and return it's index.
If non-NULL, flush the output buffer and return the status from the server.
AuSoundPlayFromFile creates a flow to play filename on device and returns a pointer to the event handler created or NULL if there was an error.
AuBadDevice.
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface