None
AuSoundPlayFromData - create a flow to play from memory.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromData(server, sound, data, destination, volume, callback, callback_data, flow, volume_mult_elem, monitor_element, status)
AuServer *server;
Sound sound;
AuPointer data;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Specifies the connection to the audio server.
Specifies the description of the audio data.
Specifies the audio data to play.
Specifies the device to play the data on.
Specifies the volume.
Specifies the procedure to be called for additional event processing.
Specifies any additional arguments to be passed the callback.
If non-NULL, returns the flow ID.
If non-NULL, returns the index of the volume multipler element.
If non-NULL, include an ExportMonitor element in the flow and return it's index.
If non-NULL, flush the output buffer and return the status from the server.
AuSoundPlayFromData creates a flow to play data on device and returns a pointer to the event handler created or NULL if there was an error.
AuBadAlloc, AuBadDevice.
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface