None
AuSoundPlayFromBucket - create a flow to play from a bucket.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlayFromBucket(server, source, destination, volume, callback, callback_data, loop_count, flow, volume_mult_elem, monitor_element, status)
AuServer *server;
AuBucketID source;
AuDeviceID destination;
AuFixedPoint volume;
void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);
AuPointer callback_data;
int loop_count;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Specifies the connection to the audio server.
Specifies the bucket to play.
Specifies the device to output the audio data.
Specifies the volume.
Specifies the procedure to be called for additional event processing.
Specifies any additional arguments to be passed to the callback.
Specifies how many time the bucket should be played.
If non-NULL, returns the flow ID.
If non-NULL, returns the index of the volume multipler element.
If non-NULL, include an ExportMonitor element in the flow and return it's index.
If non-NULL, flush the output buffer and return the status from the server.
AuSoundPlayFromBucket creates a flow to play bucket on device and returns a pointer to the event handler created or NULL if there was an error.
AuBadBucket, AuBadDevice.
AuSoundPlay, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface