None
AuSoundPlay - create a flow to play audio from any source.
#include <audio/audiolib.h>
#include <audio/soundlib.h>
AuEventHandlerRec *AuSoundPlay(server, destination, volume, mode, sound_data, flow ,volume_mult_elem, monitor_element, status)
AuServer *server;
AuDeviceID destination;
AuFixedPoint volume;
int mode;
AuSoundDataPtr sound_data;
AuFlowID *flow; /* RETURN */
int *volume_mult_elem; /* RETURN */
int *monitor_element; /* RETURN */
AuStatus *status; /* RETURN */
Specifies the connection to the audio server.
Specifies the device to output the audio data.
Specifies the volume.
Specifies the line mode for the output device. Currently the following line modes are defined: AuDeviceOutputModeNone, AuDeviceOutputModeSpeaker, AuDeviceOutputModeHeadphone, AuDeviceOutputModeLineOut.
Specifies the sound information.
If non-NULL, returns the flow ID.
If non-NULL, returns the index of the volume multipler element.
If non-NULL, include an ExportMonitor element in the flow and return it's index.
If non-NULL, flush the output buffer and return the status from the server.
AuSoundPlay creates a flow to play audio from any source on device and returns a pointer to the event handler created or NULL if there was an error. The sound_data structure contains the necessary information about the audio format and the data handling function.
AuBadDevice.
AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.
audiolib - Network Audio System C Language Interface