Xracer-mkmeshnotex xracer texture coordinates maker
xracer-mkmeshnotex [--outputc OUTPUTFILE] --texture TEXTURE [--texscale TEXSCALE] [--rottexture ROTATION] [--cprefix CPREFIX] [--verbose] [INPUTFILE]
This manual page documents briefly the xracer-mkmeshnotex command.
This manual page was written for the Debian distribution because the original program does not have a manual page.
xracer-mkmeshnotex is a perl script that exports meshes with texture coordinates to Blender. This script takes a simple VideoScape-format mesh file INPUTFILE, adds textures coordinates TEXTURE to it using a very simple algorithm, and generates C source file OUTPUTFILE that contains code suitable to be a scenery object to your track in the game XRacer.
the C file to write
the texture to use
the texture scale factor (default: 1.0)
the amount to rotate the texture (in degrees - currently only 0, 90, 180, 270 are supported)
the name to use before all C identifiers
verbose output
xracer (6), XRacer::BVRML (3pm)
This manual page was written by Ying-Chun Liu (PaulLiu) <[email protected]> for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 any later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL.