Vrml / x3d browser and viewer for other 3d models.
view3dscene [file] [options...]
view3dscene is a VRML /X3D browser and viewer for other 3D models.
view3dscene takes the following arguments:
file
The 3D model file to open.
All command-line options are optional.
-h / --help
Print the help message and exit.
-v / --version
Print the version number and exit.
-H / --hide-extras
Do not show anything extra (like status text or toolbar or bounding box) when program starts. Show only the 3D world.
--write
Load the scene, optionally process by --scene-change-xxx, save it as X3D to the standard output, exit. Use --write-encoding to choose encoding.
--write-encoding classic|xml
Choose X3D encoding to use with --write option. Default is "classic".
--write-force-x3d
Force convertion from VRML to X3D with --write option. Note that if you choose XML encoding (by --write-encoding=xml), this is automatic. Note that this works sensibly only for VRML 2.0 (not for older Inventor/VRML 1.0, we cannot convert them to valid X3D for now).
--screenshot TIME IMAGE-FILE-NAME
Take a screenshot of the loaded scene at given TIME, and save it to IMAGE-FILE-NAME. You most definitely want to pass 3D model file to load at command-line too, otherwise we'll just make a screenshot of the default black scene.
--screenshot-range TIME-BEGIN TIME-STEP FRAMES-COUNT FILE-NAME
Take a FRAMES-COUNT number of screenshots from TIME-BEGIN by step TIME-STEP. Save them to a single movie file (like .avi) (ffmpeg must be installed and available on $PATH for this) or to a sequence of image files (FILE-NAME must then be specified like image@counter(4).png).
--viewpoint NAME
Use the viewpoint with given name or index as initial. Especially useful to make a screenshot from given viewpoint.
--anti-alias AMOUNT
Use full-screen anti-aliasing. Argument AMOUNT is an integer >= 0. Exact 0 means "no anti-aliasing", this is the default. Each successive integer generally makes method one step better. Especially useful to make a screenshot with anti-aliasing quality.
--audio-device DEVICE-NAME
Choose specific OpenAL audio device. See the available device names in the --help output, or in the "Preferences -> Sound Device" menu.
--no-sound
Turn off sound.
Window options (backend GTK+):
--geometry WIDTHxHEIGHT<sign>XOFF<sign>YOFF
Set initial window size and/or position.
--fullscreen
Set initial window size to cover whole screen.
--fullscreen-custom WIDTHxHEIGHT
Try to resize the screen to WIDTHxHEIGHT and then set initial window size to cover whole screen.
--display DISPLAY-NAME
Use given X display name.
Debug options:
--debug-log
Write log info to stdout.
--debug-log-cache
Write log info, including cache.
--debug-log-shaders
Write log info, including shader source and log.
--debug-log-changes
Write log info, including VRML/X3D graph changes.
Deprecated options:
--scene-change-no-normals
Remove normals information from the loaded scene. Forces automatic calculation of normal vectors. Deprecated, doing this from command-line is not usually useful.
--scene-change-no-solid-objects
Make all shapes not solid in the loaded scene. Disables backface culling. Deprecated, doing this from command-line is not usually useful.
--scene-change-no-convex-faces
Treat all faces as potentially concave in the loaded scene. Deprecated, doing this from command-line is not usually useful.
--write-to-vrml
Deprecated, shortcut for "--write --write-encoding=classic".
--camera-radius RADIUS
Set camera sphere radius used for collisions and determinig moving speed. Deprecated, consider using NavigationInfo node inside your scene instead.
--navigation EXAMINE|WALK|FLY...
Set initial navigation style. Deprecated, consider using NavigationInfo node inside your scene instead.
--detail-quadric-slices VALUE, --detail-quadric-stacks VALUE
Adjust triangulation quality of quadrics. Slices and stacks adjust the triangulation of Spheres, Cones and Cylinders (like slices of a pizza and stacks of a tower). Deprecated, consider using KambiTriangulation node in your scene instead.
--detail-rect-divisions VALUE
Adjust triangulation quality of boxes. Deprecated, consider using KambiTriangulation node in your scene instead.