Soundscape renderer
USAGE: ssr [OPTIONS] <scene-file>
The SoundScape Renderer (SSR) is a tool for real-time spatial audio reproduction providing a variety of rendering algorithms.
ssr is a wrapper that allows you to select a rendering algorithm via an option. Depending on the renderer chosen, you can/must specify additional options. To get a list of all available options, run
ssr --help
Following is a list of options to choose a rendering algorithm:
--binaural
binaural rendering (default)
--brs
binaural room synthesis
--wfs
wave field synthesis
--aap
ambisonics amplitude panning
--vbap
vector-based amplitude panning
--nfc-hoa
near-field-compensated higher-order-ambisonics
--generic
generic rendering algorithm
--help
Print help on available (additional) options.
This manual page was written by IOhannes m zmölnig <[email protected]> for the Debian system (but may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or any later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL. (END)