SYNOPSIS

quakespasm [options]

DESCRIPTION

This manual page documents briefly the quakespasm command.

Quakespasm is a *Nix friendly Quake Engine based on the SDL port of the popular FitzQuake. It includes some new features, important fixes, and aims for portability and 64 bit correctness.

OPTIONS

This program follows the Quake convention, with long options starting with a single dash (`-'). A summary of options is included below.

-basedir directory

Specify the location of the game data files.

-bgsound

Continue to play sound when the game window is backgrounded.

-bpp integer

Specify the colour depth used for the video mode.

-cd

Use CD audio.

-cddev device

Specify the CD device to be used for CD audio.

-condebug

Write a log file containing debugging information.

-consize integer

Specify the size of the console buffer in kilobytes.

-current

Start the game in the current video mode for OpenGL.

-dedicated

Start the game in a dedicated server mode.

-dinput

Enable DirectInput mode for input devices in the game. [Not used.]

-f, -fullscreen

Use a full screen video mode.

-fitz

Fitz mode: disable Quakespasm customizations, act like vanilla Fitzquake.

-force

Force the switch to the video mode specified by other command line arguments.

-fullsbar

Enable the refreshing of the full status bar.

-game name

Start the game using the files from a mission pack or a mod.

-heapsize integer

Start the game and allocate the specified number of kilobytes of memory for the game.

-height pixels

Specify the vertical resolution to use for the game screen.

-hipnotic

Start the game with the Hipnotic mission pack.

-ip ip-address

Start the game and specify an alternative IP address to be used by the game.

-ipxport port

The port number to be used by the server for the IPX network protocol.

-listen integer

Specify the maximum number of players that can connect to the listen server.

-minmemory

Allocate as little memory as possible while remaining functional.

-noadd

Disable the use of the OpenGL additive texture environment extension.

-noadjustaspect

Disable automatic adjustment of the video mode aspect ratio.

-nocdaudio

Disable CD music audio.

-nocombine

Disable the use of the OpenGL texture combining extension.

-noipx

Disable game support for the IPX/SPX network protocol.

-nolan

Disable support for all network protocols.

-nomouse

Disable support for the mouse.

-nomtex

Disable the use of the OpenGL multitexture extension.

-nosound

Disable support for sound hardware.

-noudp

Disable support for the UDP network protocol.

-particles integer

Specify the maximum number of particles to be rendered on the screen at once.

-port port

Specify port for both IPX and UDP network protocols.

-quoth

Use extensions from the Quoth mod.

-rogue

Start the game with the Rogue mission pack.

-sndspeed sample-rate

Specify the sampling rate used for sound, default is 11025.

-udpport port

Specify the UDP port number that the game should use for network play.

-w, -window

Start the game in a windowed OpenGL video mode.

-width pixels

The horizontal resolution to use for the game screen.

-zone kb

Specify the amount of memory in kilobytes to allocate to holding dynamic information such as aliases.

AUTHOR

Quakespasm was written by Kristian Duske and John Fitzgibbons.

This manual page was written by David Banks <[email protected]>, for the Debian project (and may be used by others).