Cross-platform build script generator
premake4 [options] action [arguments]
premake4 is a build configuration tool that can generate project files for multiple build environments on multiple platforms.
--cc=VALUE
Choose a C/C++ compiler set; one of:
gcc
GNU GCC (gcc/g++)
ow
OpenWatcom
--dotnet=VALUE
Choose a .NET compiler set; one of:
msnet
Microsoft .NET (csc)
mono
Novell Mono (mcs)
pnet
Portable.NET (cscc)
--file=FILE
Read FILE as a Premake script; default is 'premake4.lua'
--help
Display this information
--os=VALUE
Generate files for a different operating system; one of:
bsd
OpenBSD, NetBSD, or FreeBSD
linux
Linux
macosx
Apple Mac OS X
solaris
Solaris
windows
Microsoft Windows
--platform=VALUE
Add target architecture (if supported by action); one of:
x32
32-bit
x64
64-bit
universal
Mac OS X Universal, 32- and 64-bit
universal32
Mac OS X Universal, 32-bit only
universal64
Mac OS X Universal, 64-bit only
ps3
Playstation 3 (experimental)
xbox360
Xbox 360 (experimental)
--scripts=path
Search for additional scripts on the given path
--version
Display version information
clean
Remove all binaries and generated files
codeblocks
Generate Code::Blocks project files
codelite
Generate CodeLite project files
gmake
Generate GNU makefiles for POSIX, MinGW, and Cygwin
vs2002
Generate Microsoft Visual Studio 2002 project files
vs2003
Generate Microsoft Visual Studio 2003 project files
vs2005
Generate Microsoft Visual Studio 2005 project files
vs2008
Generate Microsoft Visual Studio 2008 project files
vs2010
Generate Visual Studio 2010 project files (experimental)
xcode3
Generate Apple Xcode 3 project files (experimental)
For additional information see http://industriousone.com/premake.
Jason Perkins and the Premake Project