Compresses the given image and produces a dds file.
nvcompress [OPTION] INFILE [OUTFILE]
nvcompress is part of the NVIDIA texture toolset. The tool compresses the given infile into a dds file.
-color
The input image is a color map (default).
-alpha
The input image has an alpha channel used for transparency.
-normal
The input image is a normal map.
-tonormal
Convert input to normal map.
-clamp
Clamp wrapping mode (default).
-repeat
Repeat wrapping mode.
-nomips
Disable mipmap generation.
-fast
Fast compression.
-nocuda
Do not use cuda compressor.
-rgb
RGBA format
-bc1
BC1 format (DXT1)
-bc1n
BC1 normal map format (DXT1nm)
-bc1a
BC1 format with binary alpha (DXT1a)
-bc2
BC2 format (DXT3)
-bc3
BC3 format (DXT5)
-bc3n
BC3 normal map format (DXT5nm)
-bc4
BC4 format (ATI1)
-bc5
BC5 format (3Dc/ATI2)
nvcompress is part of the NVIDIA texture tools
This manual page was written by Lennart Weller <[email protected]>, for the Debian project (but may be used by others).