SYNOPSIS

desmume-cli [options] files...

DESCRIPTION

This manual page documents briefly the desmume-cli program

desmume is a Nintendo DS emulator running homebrew demos and commercial games.

OPTIONS

These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.

--load-slot=NUM

Loads savegame from slot NUM

--disable-sound

Disables the sound emulation

--disable-limiter

Disables the 60 fps limiter

--3d-engine=ENGINE

Select available 3d emulation:

0 = 3d disabled

1 = internal desmume software rasterizer (default)

--opengl-2d

Enables using OpenGL for screen rendering

--soft-convert

Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.

--arm9gdb=PORT_NUM

Enable the ARM9 GDB stub on the given port

--arm7gdb=PORT_NUM

Enable the ARM7 GDB stub on the given port

--save-type=TYPE

Select savetype from the following:

0 = Autodetect

1 = EEPROM 4kbit

2 = EEPROM 64kbit

3 = EEPROM 512kbit

4 = FRAM 256kbit

5 = FLASH 2mbit

6 = FLASH 4mbit

--fwlang=LANG

Set the language in the firmware, LANG as follows:

0 = Japanese

1 = English

2 = French

3 = German

4 = Italian

5 = Spanish

--cflash=PATH_TO_DISK_IMAGE

Enable disk image GBAMP compact flash emulation

--help

Show summary of options.

--version

Show version of program.

Some options may be unavailable, depending on compile-time configuration, for instance gdb stubs and opengl.

INPUT

Mouse cursor acts as stylus, mouse click replaces stylus touch.

Keyboard is configured as follows:

F1-F10 load savegame from slot 1-10

Shift+F1-F10 save game to slot 1-10

Non-keypad arrows act as d-pad

z = A

x = B

a = Y

s = X

q = L

w = R

Enter = START

Left Shift = SELECT

AUTHOR

desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume).

This manual page was written by Pascal Giard <[email protected]>, for the Debian project (but may be used by others).