Nintendo ds emulator
desmume-cli [options] files...
This manual page documents briefly the desmume-cli program
desmume is a Nintendo DS emulator running homebrew demos and commercial games.
These programs follow the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.
--load-slot=NUM
Loads savegame from slot NUM
--disable-sound
Disables the sound emulation
--disable-limiter
Disables the 60 fps limiter
--3d-engine=ENGINE
Select available 3d emulation:
0 = 3d disabled
1 = internal desmume software rasterizer (default)
--opengl-2d
Enables using OpenGL for screen rendering
--soft-convert
Use software colour conversion during OpenGL screen rendering. May produce better or worse frame rates depending on hardware.
--arm9gdb=PORT_NUM
Enable the ARM9 GDB stub on the given port
--arm7gdb=PORT_NUM
Enable the ARM7 GDB stub on the given port
--save-type=TYPE
Select savetype from the following:
0 = Autodetect
1 = EEPROM 4kbit
2 = EEPROM 64kbit
3 = EEPROM 512kbit
4 = FRAM 256kbit
5 = FLASH 2mbit
6 = FLASH 4mbit
--fwlang=LANG
Set the language in the firmware, LANG as follows:
0 = Japanese
1 = English
2 = French
3 = German
4 = Italian
5 = Spanish
--cflash=PATH_TO_DISK_IMAGE
Enable disk image GBAMP compact flash emulation
--help
Show summary of options.
--version
Show version of program.
Some options may be unavailable, depending on compile-time configuration, for instance gdb stubs and opengl.
Mouse cursor acts as stylus, mouse click replaces stylus touch.
Keyboard is configured as follows:
F1-F10 load savegame from slot 1-10
Shift+F1-F10 save game to slot 1-10
Non-keypad arrows act as d-pad
z = A
x = B
a = Y
s = X
q = L
w = R
Enter = START
Left Shift = SELECT
desmume was written by DeSmuME team (http://sourceforge.net/projects/desmume).
This manual page was written by Pascal Giard <[email protected]>, for the Debian project (but may be used by others).