Sprite editor
aseprite [options] files...
This manual page documents briefly the aseprite program.
aseprite (aka ASE, Allegro Sprite Editor) is a program to create animated sprites & pixel art. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc.
A summary of options is included below.
--palette <filename>
Use a specific palette by default.
--shell
Start an interactive console to execute scripts.
--batch
Do not start the UI.
--data <filename>
File to store the sprite sheet metadata (.json file).
--sheet <filename>
Image file to save the texture (.png).
--verbose
Explain what is being done (in stderr or a log file).
--help
Display help and exit.
--version
Output version information and exit.
Resizing of the window is unfortunately not possible with this version, because it requires a patched version of Allegro. Until the patch is in an official Allegro release and in Debian, one can set the size of the window in ~/.config/aseprite/aseprite.ini via the Width and Height settings in the section [GfxMode]. If these entries don't exist, start and close Aseprite once.
To get a version of Aseprite with resizing capability, one can obtain and compile the code from https://github.com/aseprite/aseprite.
/usr/share/doc/aseprite/README.md.gz
README file, general information
http://www.aseprite.org/docs/
Online documentation
ASEPRITE was written by David Capello.
This manual page was written by Tobias Hansen <[email protected]>, for the Debian project (and may be used by others).