SYNOPSIS

aseprite [options] files...

DESCRIPTION

This manual page documents briefly the aseprite program.

aseprite (aka ASE, Allegro Sprite Editor) is a program to create animated sprites & pixel art. Sprites are little images that can be used in your website or in a video game. You can draw characters with movement, intros, textures, patterns, backgrounds, logos, color palettes, isometric levels, etc.

OPTIONS

A summary of options is included below.

--palette <filename>

Use a specific palette by default.

--shell

Start an interactive console to execute scripts.

--batch

Do not start the UI.

--data <filename>

File to store the sprite sheet metadata (.json file).

--sheet <filename>

Image file to save the texture (.png).

--verbose

Explain what is being done (in stderr or a log file).

--help

Display help and exit.

--version

Output version information and exit.

RESIZING

Resizing of the window is unfortunately not possible with this version, because it requires a patched version of Allegro. Until the patch is in an official Allegro release and in Debian, one can set the size of the window in ~/.config/aseprite/aseprite.ini via the Width and Height settings in the section [GfxMode]. If these entries don't exist, start and close Aseprite once.

To get a version of Aseprite with resizing capability, one can obtain and compile the code from https://github.com/aseprite/aseprite.

RELATED TO aseprite…

/usr/share/doc/aseprite/README.md.gz

README file, general information

http://www.aseprite.org/docs/

Online documentation

AUTHOR

ASEPRITE was written by David Capello.

This manual page was written by Tobias Hansen <[email protected]>, for the Debian project (and may be used by others).