stop_sample(3alleg4)

stop_sample3alleg4

Stops a sample from playing. allegro game programming library.

Usage

#include <allegro.h>

void stop_sample(const SAMPLE *spl);

Overview

Stop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().

Releases

7 releases since Debian 7 (Wheezy); the text changed 1 time.

  1. 7–10
  2. 11–13

From allegro4-doc 2:4.4.3.1-5 in Debian 13 (Trixie). Parsed by carta from the page's man source.