stop_sample3alleg
Stops a sample from playing. allegro game programming library.
Usage
#include <allegro.h>
void stop_sample(const SAMPLE *spl);
Overview
Stop a sample from playing, which is required if you have set a sample going in looped mode. If there are several copies of the sample playing, it will stop them all. You must still destroy the sample using destroy_sample().
Releases
4 releases since Debian 3.1 (Sarge); the text changed 2 times.