glutSolidSphere(3x)

glutSolidSphere3x

Render a solid or wireframe sphere respectively.

Usage


    

    
        

void glutSolidSphere(GLdouble radius,
GLint slices, GLint stacks); void glutWireSphere(GLdouble radius,
GLint slices, GLint stacks);

Arguments

radius

The radius of the sphere.

slices

The number of subdivisions around the Z axis (similar to lines of longitude).

stacks

The number of subdivisions along the Z axis (similar to lines of latitude).

Overview

Renders a sphere centered at the modeling coordinates origin of the specified radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks.

Author

Mark J. Kilgard ([email protected])

From glut-dev 3.3-2 in Debian 1.3 (Bo). Parsed by carta from the page's man source.